Dwarf Species in Luridel | World Anvil
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Dwarf

Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
~ Dwarves, D&D 5e Player's Handbook
  Dwarves were the first sentient creations to awaken on Luridel; molded out of the rock and clay by Moradin, they were seeded under the various mountain ranges around Luridel, to awaken slowly after a time.  

Rock and Stone

Being handcrafted from stone and clay, Dwarves have a deep love for the natural materials of the world. They are drawn to earthly elements, carving out cities and homes out of the rock where they first were awakened.  

Hardy and Stubborn

Dwarves are not known for their flexibility, in either physical matters, or in their mindset. Once making up their minds, Dwarves tend to be fairly singleminded and very focused on their goals. To go along with that, they are very physically tough, retaining the hardiness of the elements they were originally made from. This gives them a natural affinity for long hard work, such as metalworking and mining, both of which they treat as almost a religious experience.

Additional Information

Geographic Origin and Distribution

Mostly confined to mountain ranges and areas with large hills, and deep within Luridel.

Civilization and Culture

Naming Traditions

A dwarf’s name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarf’s name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place.   Male Names: Adrik, Alberich, Baern, Barendd, Brottor, Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, Flint, Gardain, Harbek, Kildrak, Morgran, Orsik, Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin, Tordek, Traubon, Travok, Ulfgar, Veit, Vondal   Female Names: Amber, Artin, Audhild, Bardryn, Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra   Clan Names: Balderk, Battlehammer, Brawnanvil, Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart

Interspecies Relations and Assumptions

Dwarves are naturally isolationists, that said, they do interact with other species when necessary.   Elves.
“It’s not wise to depend on the elves. No telling what an elf will do next; when the hammer meets the orc’s head, they’re as apt to start singing as to pull out a sword. They’re flighty and frivolous. Two things to be said for them, though: They don’t have many smiths, but the ones they have do very fine work. And when orcs or goblins come streaming down out of the mountains, an elf’s good to have at your back. Not as good as a dwarf, maybe, but no doubt they hate the orcs as much as we do.”
  Humans.
“You take the time to get to know a human, and by then the human’s on her deathbed. If you’re lucky, she’s got kin—a daughter or granddaughter, maybe—who’s got hands and heart as good as hers. That’s when you can make a human friend. And watch them go! They set their hearts on something, they’ll get it, whether it’s a dragon’s hoard or an empire’s throne. You have to admire that kind of dedication, even if it gets them in trouble more often than not.”
Genetic Descendants
Lifespan
Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Average Height
Dwarves stand between 4 and 5 feet tall
Average Weight
Dwarves average about 150 pounds
Body Tint, Colouring and Marking
Most Dwarves range from general human skin tones, Pinkish to olive to dark to grays depending on geographic location and time spent there.

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