Suggested via redemption by Tyler Drakenfang.
This is a seemingly light and elegant greatsword of elven design. Its gold-plated with an intricately adorned silver hilt and sheath.
It was first found at a temple to Garl Glittergold
where it appeared out of nowhere while no one was looking. The god hasn't seen fit to answer any questions about the item, which may or may not indicate his involvement. The god of the gnomes is not known for being straightforward about anything.
The current whereabouts of the sword are unknown as few want to keep it around for long and those who do tend to get themselves killed.
Weapon Heavy, Two-Handed Legendary
Requires a Strength score of at least 17 to wield.
Random Fact. When unsheathed or sheathed, the sword tells the one who pulled it a random, but a usually pointless, fact in the language the wielder understands best.
Sad Striker. After a successful attack with the sword, it can be heard crying.
Untelligent. When touched by someone with an Intelligence score higher than 10, the sword screams at an ear-piercing level. At a radius of 10 feet, this can cause temporary hearing loss. Anyone who starts their turn within that radius, or when they enter it for the first time on their turn, must make a DC 14 Intelligence saving throw or be Deafened for 1 minute and will take 1d4 Psychic damage on any subsequent turn they end inside the field or doesn't move out of the field. While outside this area, at the start of their turn, they may repeat the saving throw, ending the effect on themselves on a success. This scream ends if the one who touched the sword moves at least 30 feet from it.
If someone with an Intelligence score above 10 has made an attack using this sword, they can not gain the benefits of a long rest for 34 hours after doing so.
Any of these negative effects can be negated if the sword is somehow appeased. A successful DC 18 Intelligence (History) check might reveal ways to do this.
Weight: 6 lbs