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Lorgar

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Lorgar is an old world it has seen the passing of gods and technical wonders. Much time has passed and a new world filled with magic and sentient beings of many forms is to be pushed into an apocalypse. Madness deep in its core shakes the world... Great chasm split what was once familiar and unite opposites, while also uncovering the unknown and old...   The Main region where this campaign plays is dominated by humans, but there are established holdings of the dwarfs and elves. Brought forth by the mystic changes to the world Drows, Lizzardmen, Meerfolk, Giants, Demon like creatures and other minor races start to contest the region.   In all the chaos Icarus the arch demon priest sets his plan into motion to brighten up the world, unknowingly driven by a far older madness and put on a track to destroy the shackles of old.     The technology of the world is mostly in early medieval times with the dwarfs and very few relics as exactions. The Dwarfs technology is akin to steampunk while the relics are from a space faring race waiting for its masters to return.   Believe in this world has the power to manifest itself akin to Warhammer 40k chaos or terry Pratchetts gods, while magic is a science, a natural force to be used or given by beings of other dimensions.

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Winter Gedenken

Dungeons & Dragons 5e

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