House Rules
- Sessions will generally run somewhere around four with a fifteen minute break at the two hour mark (roughly 9:00 PM ET). Planned start time is 7:00 PM ET, though as always you can expect a good deal of socializing before play begins. I will try to limit this to no more than half an hour.
- We will play using Foundry Virtual Tabeltop. The address to connect to the game will be available on the Discord server.
- We will (loosely) use Mike Mearl's Three-Pillar Experience system with bonus XP awarded for reaching milestones and in game achievements. I enjoy low level play and general adventuring, so expect slower leveling at the beginning and faster leveling at higher tiers.
- We will be using the background skill alternate skill system. You can find an explanation of this system here.
- You can split your movement between your standard action as though you had the Spring Attack feat minus the protection from attacks of opportunity. Limiting you on this has never sat right with me.
- I wont micromanage you. Things like tracking encumbrance rules or ammo tracking are on the player unless it becomes obviously necessary to do so. I trust you.
- Travel time through established routes will be handled more narratively than mechanically, as I feel excessive traveling can slow the game down to a slog. Exploration, however, will be handled mechanically. I'm a big fan of exploration, because you never know what you'll find out there.
- To learn a language or proficiency in a skill, hobby, or tool you must have a narrative reason and commit downtime to do so, not simply meet the requirements after leveling up. To commit downtime to pursuing your new skill you can roll a d20 to start learning after a session which provides you with significant amounts of downtime. Apply your appropriate modifier to your result and keep track of the total. When you get to 50 you become moderately proficient in the pursuit, ie you have a child's understanding of a language, people will stop complaining about the quality of your meals, or you'll no longer drive people crazy with your playing of an instrument. Eventually you will reach 100 and your learning is complete. You become proficient; you are fluent in the language, or you can cook quality meals, or you can greatly entertain with your music, etc etc.
- Speaking of downtime, I intend to employ plenty of opportunity for roleplay and pursuing non adventuring skills whenever the opportunity in your story presents itself. This is by no means a dungeon crawling experience.
- If there is any shopping you want to do outside of downtime or roleplay sessions, please come to the game with these things prepared so we can do them and move on quickly to avoid slowing the story to a crawl. You can always simply purchase the basics, such as ammo, rations, and torches by quickly telling me you need them and deducting the spent GP yourself.
- Likewise, please keep excessive crafting outside of downtime or roleplay sessions to after or between sessions unless there is a reason to include other party members or the party as a whole.
- We will be handling death and resurrection differently. Although the actual system hasn't been decided yet, I find RAW Death Rules to be too lethal at higher tiers. This will be updated as soon as I figure out how to handle it. Suggestions are welcome.
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