Power Components in Legends of Celesia | World Anvil

Power Components

Power components can be used as special material components or focus for spells, used at the time of casting. Each component has one or more affinities. In order for a spell to use a power component, its school, subschool, or description must match at least one of the component's affinity.

There several ways to use power component in spells. Only one option may be used at a time. If the power component's value is less than the required cost listed in each option, you can use multiple components with same affinity to reach the required cost.

Increasing Caster Level: For every 100 gp of the component's value times the spell's level, you can increase your caster level by 1 for one of the following aspect of the spell (if applicable):

  • area of effect
  • duration
  • number of targets
  • range
  • damage healed or inflicted

If the power component used has a high enough value to increase your caster level by 2 or more, you can choose to split those levels among different spell aspects. For example, you can increase the damage of a fireball spell by 2d6 using 600 gp worth of red dragon blood, or increase the damage by 1d6 and the range by 40 ft. with the same amount.

Increasing Spell DC: You can use the component to increase the spell's DC by 1 for every 300 gp of the component's value times the spell's level. For example, you can increase the spell DC of a fireball spell by 2 using 1,800 gp worth of red dragon blood.

Spontaneous Metamagic: You can use the component to apply a metamagic feat that you know to the spell without increasing its level. The cost of the component needed is equal to 1,000 gp times the spell's level times the metamagic feat level increase. Doing so increases the spell's casting time by 1 act. For example, a cleric can apply the Empower Spell feat on a cure moderate wounds spell by using 4,000 gp word of troll blood.

Power components can also be used in the crafting of magical objects and alchemical items if the component's affinity matches that of any spell used in the item's creation or the alchemical item's affinity. The power component value offsets the item's creation cost. The value of alchemical items can be increased with augmented alchemy crafting (see Craft (alchemy)).

Table: Known Power Components

Raw Materials Value (per lb.) Affinity Description
Adamantine 300 gp Abjuration, earth Adamantine used as a power component for crafting a magic item is consumed by the spell and cannot be use as the item's material.
Body part Varies Varies See House Rules: Monster Harvesting to see which affinities each body part is associated with.
Cold iron 50 gp Abjuration Cold iron is often used to produce alloyed metals, catalysts, and items that interfere with magic.
Darkwood 10 gp Creation The bark of the darkwood tree is useful in numerous alchemical applications, especially those that require a light but strong foundation.
Gold 50 gp Healing In its purest form, gold is a dense, nonreactive metal. Its alchemical products are useful in stains and in treating swelling, pain, and infections.
Silver 5 gp Illusion Silver is a lustrous precious metal used in mirrors, disinfectants, electrics, and illusion-creating magic items.
Alchemical Item Value Affinity Description
Acid, flask 10 gp Acid
Alchemist's fire, flask 20 gp Fire
Anointing oil, flask 25 gp Compulsion Can only be used with divine spells.
Antiplague, flask 50 gp Healing (see description) Antiplague has affinity with any healing subschool spell that affects diseases.
Antitoxin, flask 50 gp Healing (see description) Antitoxin has affinity with any healing subschool spell that affects poisons.
Essence of night, flask 150 gp Darkness
Flash powder, sachet 50 gp Light
Itching powder, sachet 60 gp Pain
Liquid ice, jar 40 gp Cold
Smokestick 20 gp Creation (see description) Smokesticks have affinity with any spell that conjures clouds or smoke that obscure vision. Smoke sticks can be crafted from ash, bone, or wood components with the creation affinity.
Tanglefoot bag 50 gp Creation (see description) Tanglefoot bags have affinity with any spell that inflicts the entangled or grappled condition on their target. Tanglefoot bags can be crafted from blood, bile, or ichor components with the creation affinity.
Thunderstone 30 gp Sonic
Alchemical Reagents Value (per dose) Affinity Description
Black powder 1 gp Evocation Black powder is a volatile explosive and is the primary component in fireworks and other explosives.
Brain mold spores 5 gp Charm, compulsion The spore of the brain mold fungus is a versatile reagent, and is often combined with other poisonous elements to create deliriums, hallucinogens, and psychotics.
Brimstone/sulfur 5 sp Acid Brimstone, also called sulfur, has a distinctive odor and caustic properties.
Ginger extract 5 sp Transmutation In addition to serving as a spice and as an alchemical reagent, ginger extract has a wide variety of uses in herbal remedies that treat nausea and pain.
Keif 15 gp Enchantment When used as an alchemical reagent, refined keif is often sublimated along with other reagents to create new forms of the famous drug.
Magnesium 1 gp Transmutation Magnesium is an extremely light and reactive metal that burns brightly when exposed to air. It is important for all living things, especially plants.
Moondew 4 gp Divination Moondew is derived from a potent herb. It is commonly used in the creation of medicinal, protective, and divinatory items.
Mugwort extract 2 gp Abjuration Many varieties of mugwort exist; some are used in acupuncture, while others are key ingredients in herbal remedies that ward off fatigue, cold, or even supernatural dangers.
Myrrh 2 gp Abjuration Myrrh is an aromatic gum used as a base for alchemical remedies and as a sticky bonding agent.
Phosphorous 2 sp Light, teleportation Phosphorus is a highly reactive mineral that glows faintly in air. Vital to all life, it is most commonly used by alchemists to create fertilizers, poisons, soaps, and tindertwigs. It is obtained by processing uric acid or bone ash.
Quicksilver 1 gp Mind-affecting Quicksilver is a liquid metal with dangerous mental effects on those who handle it. It is most often distilled from crystalline amalgams such as cinnabar and stored in iron flasks.
Realgar 3 gp Poison Realgar, also called ruby of arsenic, is a red crystal useful in creating poisons and medicines. It is commonly purified into arsenic, a crystalline metal known as the “king of poisons” for its popularity among nobles seeking to poison their rivals.
Salt 5 sp Necromancy Salt is a vital mineral commodity. It is most commonly used as a desiccant and as a catalyst.
Saltpeter 1 gp Fire Saltpeter is used to create fertilizers, propellants, fireworks, and preservatives.
Spirit of Wine 5 sp Summoning Spirit of wine is purified, alchemically active alcohol commonly used as a fuel or solvent in alchemical items, specialized inks, and perfumes. It is too pure to drink alone, but can be used as a reagent to form tinctures and alchemical drinks.
Urea 5 sp Cold Urea is a highly versatile reagent most commonly used in salves and as a stabilizer for particularly volatile alchemical reactions.
Crystals & Gemstones Value (per 1/50 lb.) Affinity Description
Agate 10 gp Earth
Alexandrite 500 gp Scrying
Amber 100 gp Fire
Amethyst 100 gp Telepathy
Aquamarine 500 gp Water
Azurite 10 gp Charm
Bloodstone 50 gp Fire
Carnelian 50 gp Air
Chalcendony 50 gp Good
Chrysoberyl 100 gp Scrying
Chrysoprase 50 gp Acid
Citrine 50 gp Pattern
Coral 100 gp Water
Corundum 1,000 gp Metacreativity, transmutation
Diamond 5,000 gp Clairsentience, divination
Emerald 1,000 gp Psychometabolism
Garnet 100 gp Curse
Hematite 10 gp Fire
Jacinth 5,000 gp Evocation, psychokinesis
Jade 100 gp Psychometabolism
Jasper 50 gp Abjuration
Jet 100 gp Fire
Lapis lazuli 10 gp Air
Malachite 10 gp Acid
Moonstone 50 gp Glamer
Obsidian 10 gp Charm
Onyx 50 gp Summoning
Opal 1,000 gp Necromancy, psychokinesis
Pearl 10 gp Water
Peridot 50 gp Emotion
Quartz 10 gp Charm
Rhodochrosite 10 gp Telepathy
Ruby 5,000 gp Psychokinesis, psychometabolism
Sapphire 1,000 gp Summoning
Sard 50 gp Psychokinesis
Sardonyx 50 gp Metacreativity
Spinel 100 gp Illusion
Tigereye 10 gp Clairsentience
Tourmaline 100 gp Necromancy
Topaz 500 gp Psychoportation
Turquoise 10 gp Healing
Zircon 50 gp Meditation

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