Remove these ads. Join the Worldbuilders Guild

Martial Artist

To you, close combat is an art, with a brutal beauty you can express through many weapons, from your fists to a flashing sword.  

The study of the martial arts could be just a hobby, or it could be an integral part of your training, perhaps as a special forces operative or a secret agent. It might be something you’ve trained in since you were a child, as part of your heritage.

 

Martial Artist Talent


Requirement: Fighting 2 or higher and at least Novice rank in one hand-to-hand combat style, including Dual Weapon Style, Grappling Style, Self-Defence Style, Single Weapon Style, Striking Style, and Two-Handed Style.  

You are a master of hand-to-hand combat.

 

Novice: You are skilled in the art of close combat. When you make a Fighting-based attack roll, add +1 to damage on a successful hit.
Journeyman: You have excellent speed and timing. When you perform the Momentum stunt with SP gained from a Fighting-based attack roll, you gain a bonus to your initiative as if you have spent one more SP than you have. So, if you spend 1 SP, you gain a +8 bonus to initiative; if you spend 2 SP, you gain a bonus of +12.
Master: You know a host of special techniques. When you perform the stunt attack action with a Fighting-based attack roll, you automatically generate 2 SP, not 1.


Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!