ani-yunwiya (lion-centaurs)
alignments: Neutral Good, Lawful Good, Chaotic Good, Lawful Neutral, Pure Neutral
racial maximum Attributes |
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Bod | Agi | Rea | Str | Cha | Int | Log | Wil | Luck |
---|---|---|---|---|---|---|---|---|
9 |
7 |
5 |
8 |
5 |
7 |
5 |
6 |
6 |
priorities (BP*) | modifiers |
---|---|
ani-yunwiya: B (1) / A (3) |
large**; strong unarmed weapons (claws) |
* Bonus Points are generally to increase Luck, but may be used to increase the Magic Attribute for Mages (magically-active characters)
** Bane on Defense (Dodge/Parry) tests, more Physical Wounds
common edges & flaws: Dermal Deposits, Guts
naming conventions: ani-yunwiya get nicknames in their youth which they eventually grow out of through their right of passage sometime between 12 and 14 years of age -- during this first 'adventure', they must accomplish some task in a small group of their peers. Upon their return, they have either come up with a name for themselves or elders of the pride make suggestions based on their telling of the tale. (For the sake of player sanity, these names are usually in common.)
some examples: Diving Hawk, Raging Plume, Northbound Claw, Meandering Eye, Reclusive Toad, etc.
races of Lazuur Avatars
primary playable races |
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- zharrgrund — dwarf (esp. Gloridia & Anaptun Abra)
- dwergachtig — pious gnome (esp. Gloridia)
- karboten — tinker gnome (esp. Anaptun Abra)
- zold draak — green draconian (esp. Anaptun Abra)
- ngeru-tangata — catfolk (esp. Ngahere Koura)
- ani-yunwiya — lion-centaur (esp. Ngahere Koura)
potentially playable races* |
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- armand — badgerfolk (NE of the Sea of Ales)
- dunjaro / 'sand walker' — southern human (the Duneswathe)
- erdei mano — wood elf (V'lumen)
- eszaki ember — northern human (Arkania)
- gyípnép — lizardfolk (the Free Tribes & the Eastern Reaches)
- kentaur — centaur (V'lumen)
- minotaurusz — minotaur (ESE of Gloridia)
- tengeri törpe — blue / sea dwarf (the Frigid Sea)
* there may be situations in which one of these races become available as a playable character based on the story
non-playable races |
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e = purely evil
p = too powerful
u = unintelligent
w = too weak
- nagan e — snakefolk (Vigooria)
- gaalken w — goblin (all over, esp. Vigooria)
- vlieger e — kobold (all over, esp. the east)
- urutan u, w — beetlefolk (the Duneswathe)
- zhoran / szurke törpe e — grey dwarf (Eastern Reaches)
- ördög e — gnoll (Glenneton)
- kerti törpe p — forest gnome (V'lumen)
- yurian u — crabfolk (Sea of Ales)
- tündér p — pixie/sprite (V'lumen)
- (?) p — high elf (Auria Av Lumaria, far west)
- kanonok e, u — troll (Vigooria)
- rakshaka e, p — demon-tiger (Kingdoms of Deception)
- vampír e, p — vampire (usually human and catfolk stock) (southwest)
- jegoria e, p — frost giant (northeast)
- felhooria p — cloud giant (northeast)
- ursagi e, p — bearfolk (far northeast)
- tuzoria e, p — fire giant (far northeast)
- haargrund e, p — dark dwarf (far east, esp. underground)
- traag u — troglodyte (all over, esp. underground)
- aarakocra p — birdfolk (the Duneswathe)
- bronz draak e, p — bronze draconians (the Free Tribes & Eastern Reaches)
- rez draak e, p — copper draconians (Arkania)
- zold sarkany e, p — green dragon (Glenneton)
- fekete sarkany e, p — black dragon (Vigooria)
- feher sarkany e, p — white dragon (Arkania)
- kek sarkany e, p — blue dragon (far east, esp. the Eastern Reaches)
- piros sarkany e, p — red dragon (far ENE of the Sea of Ales)
- ezust sarkany p — silver dragon (Gloridia)
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