Srians
Descending directly from their precursors, the Srians are known for political awareness shared amongst the common man, as well as their famous Kingdoms of Sria and Vatheria. Srians also possess an aptitude for intellect and strategy.
Home Region: Valley of the Conquerors, Barakon, Capital city of Enaigenus
Origin: City-States around 1000 BR
Presence: Prominent, but waning
Common Religions: Srian Pantheon, Aetian Pantheon, Center of the World Real World Influence: Egyptian, Levantine 5e Additions:
Magic Proficiency: Divination
Non-Magic Proficiency: History or Insight
Origin: City-States around 1000 BR
Presence: Prominent, but waning
Common Religions: Srian Pantheon, Aetian Pantheon, Center of the World Real World Influence: Egyptian, Levantine 5e Additions:
Magic Proficiency: Divination
Non-Magic Proficiency: History or Insight
History
Srians call their home region Sria - a region on the north east of Barakon, close to the Zenos Straits, and inhabited entirely around the multitude of rivers which race to the coast. The Srians originally banded around the watered plains of the valley which returned great harvests. Around these pockets of farming grew infrastructure and cities. These cities, while growing independently at first, soon began to trade with one-another given their close proximity. To the Srians, little else existed around them. The only contact to "outside world" resulted from trade ships from the Aetian Peninsula, which were considerably rare in the early 1000s BR.Srian Rule
Around 500 to 400 BR, the Srians city-state of Enaigenus grew dominant, and slowly began to impose its will on the surrounding city-states. By 300 BR, Sria was more or less unified as a nation, under a leader who they called "The Ahkshi". By this time Sria had acquired two neighboring nations by their own doing: Therna to the west, and Amnus to the east. These nations were set up as puppet states by Enaigenus in order to maintain security and prevent any possible foreign incursion into the core Srian lands. The cultures of Therna was mixed of Srian and Lammetrian, while Amnus was mixed dominantly by Srians, but also Aetians and Iananosians. When the Poscaean Empire rose around 0 BR/AR, Sria's exploitation of Amnus served useful, for the Poscaean invasion was halted through the combined strength of Amnus and Srian armies. Sria was untouched from the invasion while Amnus was devastated. The resulting abuse led to a wide-spread rebellion claiming over half of the Srian nation, for they were moved by Amnus' sacrifice and subsequent mistreatment. The Srian Separatism movement erupted into the greatest moments of disunity the Srian people had ever suffered, throughout their numerous civil wars. Subsequently, the Seleutine Empire was able to take advantage of this and outright conquer the Srians to restore order and impose a function of centralized rule.Seleutine Rule
Under the Seleutine Empire, the Srians were recognized as brothers to the Aetian people and culture, and so they flourished in the new empire. However, rebellion is said to always be on the mind of a Srian, and it was once again a mass uprising of Srians - likely in response the Seleutine governmental upheaval - which, thus, crippled the Seleutines. In turn, the Morosians declared war on the Seleutines in 140 AR and a 12-year long struggle ensued. The Srian rebels actively sabotaged and worked against the Seleutine defense of Srian's own land, and eventually saw Moros win the war. The resulting treaty also forcibly released the devastated Sria as its own nation once again.Morosian Rule
This time, the Morosians began to influence the new Srian noble class and eventually vassalized Sria in all but name by 200 AR. The people, recognizing their situation in the 200s AR, broke out in yet another large-scale rebellion - this time against Moros, of course. Sria would continue to last semi-independently until it was symbolically annexed in 500 AR. Between 500 and 700 was the Great Pax Terrum, and the Srians were but one of the many different cultures the Morosian Empire came to rule over and protect. The early 700s saw the invasion of the Daahkens and the abrupt end to Morosian Dominance in the Barakon (the eastern half of which called Lasseria by Srians and Aetians). Morosia managed to hold on to the coastal cities in and around Enaigenus until the civil war on Moros absolved any lasting ties to the government, forcing Enaigenus to take up hegemony over the last few independent towns and cities in 837 AR. As a newly independent polity Enaigenus, led by Hamad Legian, reorganized what was left of the military structure and marched on Nauphipo, controlled by the Badiran Khanate. The Khanate was caught off guard but managed to put up a stout defense. Enaigenus persevered and 'liberated' Nauphipo and renamed it to Styphis. The war drew to an end the next year and Enaigenus became the capital of the new state of Vatheria.Traditions
Srians, in their early days had an interesting form of national paranoia, which obviously became a kind of xenophobia. However this was largely not an issue because foreigners were rare in Sria, and they trusted the Aetians who did frequent the region. Srian citizens also have a habit of becoming deeply involved in political affairs of the state ruling them. One way or another, they are able to find information on who is leading them, and many often find a passion for discussing and participating in the political process in any way they can. This fascination on matters above them is often what leads to their many frequent and zealous rebellions. Moreover, the Srians learned from the Aetians the techniques of potter and carving, and so replicated the Aetians in many of these styles. It is likely these practices which gave such an affinity between the two cultures, who historically grew hundreds of kilometers apart from each other.Fantasy Additions
The Srians developed their magic separately in each of their city-states. Some specialized in the flow of the seas and general waterbending, while others looked to the stars and dwelled in the elements of nature to conjure prophecies and fortunes. As a culture, part of these fortune-telling arts were "borrowed" and utilized by the kingdom of Cana in later centuries.Remove these ads. Join the Worldbuilders Guild
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