Dresnids in Kronis | World Anvil
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Dresnids

Originating from precursor tribes, the Dresnids cover a wide variety of warring clans, including the Daahken Empire which spread throughout Barakon. Dresnids exhibit warlike behavior, as well as an aptitude for taming and herding animals of all kinds

Home Region: Western Barakon (Southern Continent)
Origin: Nomadic tribes and clans from before 400 BR
Presence: Spreading Rapidly
Common Religions: Pantheon of Sand, Ilueism   Real World Influence: Bedouin, Mongol   5e Additions:
Magic Proficiency: Abjuration
Non-Magic Proficiency: Animal Handling
 

History

The Dresnids were at one time thought to have been united for once from the city of Dresna in the middle of the aptly named Dresnid Desert, however there is no contemporary evidence of this. The vast majority of Dresnid history was spent warring between one-another in attempts for power, land, and loot for the Dresnid Desert is rich in oases and minerals. Each tribe or clan was individually saw towards their own mining and resource operations, and often dealt raids to one-another. The Dresnids also have a keen habit on remaining in their desert region, barely ever conquering land near the coasts.   Aside from raiding themselves, Dresnids also conducted countless habitual raiding against the Sinans, Knori, Apolonian, and Espidonian cultures who neighbored them. The excessive harassment resulted in the construction of Tri-Kastron in 260 AR, a formidable castle manned by a combined force of Knori, Sinan, and Espidonian soldiers. However in 334 AR the Aljerem Dresnids besieged and seized the castle. It was only recovered in 391 AR by the Makan Empire which had invaded the Barakon western coasts in this time. (In 840 AR, the castle Novi Kastron was created in honor of Tri-Kastron's legacy, though was upheld by the only surviving state at the time - Knoros)   In the late 600s/ early 700s, the Daahken Dresnid clan, led by Reijann Khogal, traversed the Dan Verig Mountains which often blocked Dresnid contact to the east. On the other side, the Daahkens founded a Dresnid city called Nadhour, and after a few more years of nomadic migration about the region, they began to besiege and invade most of the land throughout eastern Barakon. By the end of the 700s AR the Dresnids had completely dismantled the Morosian domination of Barakon, and were only halted when they attempted a siege of a coastal stronghold.   Ever since the Daahken invasions, Dresnid influence has grown throughout the entirety Barakon, leaving only the coastline cities truly untouched.  

Traditions

Dresnids often conduct many rituals in order to ensure good harvests (what little they have), mineral finds, rain, and recovery from illness. The Dresnid religion is deeply entrenched in the belief of rituals to provoke the favor of the gods and the winds of fortune. In one way or anther, sand if often interpreted into rituals, stories, and the general belief/solutions to problems.   However, for a large portion of Dresnids, Ilsueism has become the preferred belief over The Pantheon of Sand. For these converted Dresnids, rituals still serve a purpose, but there are now less integrations of sand and the elements, and more focus towards the stars above.

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