Gruuns' Shroom Pub ("Grue-uhns")
Where a hard day of work, fades into night
"Oh, c'mon! It'll soon be nightfall and I don't want to travel in the dark. We will have a great time! When was the last time we actually stopped to kick our feet up and relax? I saw you pick up those batteries earlier in the scrap. Surely they would make worthy payment. Have you even tried Barkwood Grog? It's incredible stuff, but be warned, I've heard it will put you down quick if you have too many!"Gruuns' Pub was quite an unusual structure to say the least. One could quickly see the hasty half-hearted design that took form into the building. Completely open facing the road, the southern wall was simply non-existent. Leaving the small pub open to all travelers to see. A few tables lay out across the main floor, and a work table towards the back wall. There was a fireplace that kept the entire room lit throughout the night, and a small door to the rear left open. The "kitchen" was not to be seen at all, as through the back door you could see clearly into the forest nestled behind. Around the corner however were two tents shared by the four that lived here, and tended to the meal preparation. Storing stocks of Giant Brown Mushroom, Greenspec Mushrooms,Common White Mushroom, and various fruits and vegetables. All their cooking was done on a rather simple campfire, it had a metal grate reaching across, making it quite easy to set down pots and pans.-Intrigued adventurer, beckoning his friend into the pub.
One of the popular game amongst the Divers was called "Liar's Dice" This was played early on in the openings of Gruuns' Pub and quickly became a staple game of the bar. The rules as follows. (This was a common game and the rules were often shared verbally, seen here Liars Dice How-to-play)
- Each Player has five, 6 side die. Numbered 1 through 6.
- Each turn, players shuffle their dice in a mug, and place it face down on the table.
- Players may only look at their own dice, and do not want others to view their rolls.
- A 1 rolled on any dice count's as a wild, it can represent any dice number.
- Youngest player goes first, declaring what ever they would like. "Example. I declare there are five 2s, in total."
- The next player can choose to call a bluff, or continue on with their own declaration. Each declaration must be higher in sum to the last.
- If a player calls a bluff, everyone reveals their dice for the turn, and it is determined who wins the round. If the liar is caught, they lose a dice, however if someone was called a liar and their statement was true, the player that called the bluff looses a dice.
- This came is played until 1 player remains with dice.
A variation of Liar's Dice was often played as well as a group game. Keeping the same rules, although after a player loses one of their Dice, they must quickly chug down any remaining Barkwood Grog they have and acquire another. While this quickly lead to the end of the night for most participants, the legend of Jim was that he withstood 6 full games of this, "Liar's Dice with a Spice" before conceding to the powerful sedative. He lost a shoe and his shirt as he wondered aimlessly around outside the pub for hours. He was found the next morning clutching his shirt, sunken into the grass where he claimed rest for the night. Although his shoe was never seen again. While a funny tale told, it became a tradition amongst friends to double knot their shoes or boots before partaking in a long night of drinking here.
"Two Cuts and Lumps"
- 2 8-10oz thick slices of Giant Brown Mushroom, cut from the cap are grilled over an open firepit to a nice char.
- Pint of boiled potatoes, boiled in water, mixed with Common White Mushroom, and Greenspec Mushrooms for taste.
- Dried crumbled Greenspec Mushrooms crumbled across the mushroom steaks for a nice spicy kick.
- Served with a large mug of Barkwood Grog
History of Gruuns' Shroom Pub
The pub was founded by Alfred of The Divers, an organization that spend long hard days searching through the heroic sized scrap piles of Drop City. Exhausting themselves regardless of the weather to have something to bring home. Once home, they desired a place to gather round' in the dim light to share a meal and a drink. This Shanty of a pub was created shortly after the discovery of Barkwood Grog. One of the genius Foragers from The Combine came across a black liquid from the Barkwood Mushrooms. After attempting to consume it, he later noted it was far too potent alone. Although boiling it into water, it created a beverage with similar effects to alcohol. Ever since then it was highly sought after as a recreational drink. That's when the pub was formed. Mainly as a place for The Divers to come to after a long day in the scrap heap. However it was also positioned outside the Grunns Market on the main road. Often drawing in those that lost their time in Drop City, awaiting daylight to continue their journey.The Four Brothers
Four Brothers made up the working staff at Gruuns' Shroom Pub. Ian being the oldest at 29, injured his leg while Scavenging at Drop City. It was settled after this point he would take ownership from Alfred, the founder. The four brothers would run the Pub from then on. Ian - Tends exclusively to the cooking. Ian can be found every night behind the pub preparing meals. Often he will take up a few mugs of Barkwood Grog while cooking, although he is well accustomed to the effects. Liam - Second eldest, Liam takes on the accounting role. He ensures that customers are making fair trade for the meals. He also makes sure there are enough provisions to last through the night. Sam - Sam handles the indoor duties. Once a fair trade is made, Sam works with Fred and Ian to make sure the meal makes it to the customer. He is also responsible for serving drinks. Fred - The youngest, but having worked as a Hauler to bring in extra money for the family during his early years, Fred ensures each night runs smoothly. Any customers who get too rowdy or aggressive have Fred to deal with. Although this is a rare occurrence as so many enjoy this place, as almost a second home.Remove these ads. Join the Worldbuilders Guild
I really enjoy that you have a little tutorial on liar's dice! It really is an underestimated tavern-game in my opinion. Can bring right tension and joy to different situations. I used a recipe in my tavern entry too, but gave it a real life-equilevant on how to cook it. I am curious, could you in real life cook Two Cuts and Lumps?
Thanks for your kind words and feedback! While Two Cuts and Lumps, uses a a few fictional mushrooms in it's dish. It is inspired by real life equivalents. The two cuts of large mushroom, in the Pub of Gruun are cut from giant mushrooms standing on average 4 feet tall. Cutting them down to manageable portions, and grilled like steaks, they would largely resemble a fire grilled Portobello mushroom steak. The potatoes are simply boiled with common white mushrooms, almost identical to real world button mushrooms.
Ooh, I see you have added an interactable map! A really nice touch!
Hieronymus Blaze mentioned in a comment, to maybe try to add a map legend, this seemed to be the easiest way for me to do so. It also served to break up the text all a bit. Thanks for taking another look!