Kog'Taga: An Overview
Kog'Taga was once the world of high fantasy, beautiful scenery, and magical adventure. Various levels of technology existing in the same place thanks to magic and necessity. Over the generations and centuries, however. Magic changed. It was not given freely. Those who had it struggled to use it in the way their parents and teachers once had. The Gods also withheld it after the Century of War, limiting their power to those around them. Outside of the Gods, those with inherent magic also began to feel it drift from them as if their power were waning. Magic became little more than a tool, and technology was forced to pick up the slack created by magic dwindling. Artificers became one of the most lucrative and demanded jobs, as they were able to infuse items with magic. Later some Artifers would develop and successfully implement a form of travel through the Astral Plane, similar to the Teleport spells of old. These stations were called Vi-Si stations after the two individuals that invented and implemented it, Vier and Sioc.
The decades following the creation of the Vi-Si stations was one of relative peace. Multiple races, entities, and beings of all walks of life came to the Material Plane and called it home. Signing away your soul as a Warlock would be no longer an act of finding a mystical clearing, but merely walking down the street to the house of an Archfey and seeing how good your bargaining skills actually were. But the decades of bending the Astral Plane to the will of mortals caused the Astral Plane to collide with the Material, signifying the start of the Event.
The Event is the general term everyone across what's left of Kog'Taga calls the day that the Astral Plane collided with the Material, causing all sorts of horrifying creatures to spill forth and lay waste to the Ley Lines. For some unlucky Vi-Si stations, this created a feedback loop that overloaded the reactors' and caused explosions and radioactive fallout for miles outside of it. Since then, a guild has formed and begun trying to repair the Ley Lines and re-establish peace and relative safety in the new and unforgiving wasteland that has become Kog'taga.
The land known as the Artificer's Reclaimed Territories is generally safe. Travel is imperfect, using a mix of carts, wagons, and the occasional Pre-Event car or truck. For those that use Magic, it's safe to do so, with the Ley Lines being stinted back together, some healed enough to be okay independently. The ART is a Democracy, ruled in varying tiers of Councils. Massive, semi-permanent walls protect the ART. This Wall is a revered structure, and those that protect it are often held in a certain respect.
Past the Wall is the Unclaimed Territories. As far as anyone in the ART knows, it is a lawless wasteland with few living to tell its tales. The Walls many gates are opened once every 3 weeks to those who've survived out in the Unclaimed if they can pass a couple of basic tests to prove they aren't detrimental to the ART. The Unclaimed Territories are unforgiving and unstable, their Ley Lines a scattered mess that proves dangerous for even the most experienced Magic-user. Those of the ART that travel into the Unclaimed Territories bring a Ley Line Stabilizer to be safe in case they come across any of the unsavory individuals that live out in the Unclaimed, or worse, an Event Site.
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