Vithrine Geographic Location in Kingdoms of Peregon | World Anvil
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Vithrine

Geography

The vast, bountifull lands of Vithrine are easily the most versatile and widespan lands in all the hells, having a nature that ranges from mountains to great plains and meadows, to temperate forests and even a stone desert. A sort of fair, pleasant shade of darkness has a constant hold over Vithrine as the other planes of the hells can clearly be seen floating out in the abyss, among plenty of stars on a dark, winestained heaven.   Unlike the other hells, Vithrine doesn't seem broken or even extreme beyond mortal borders, but very much resembles a shy extravagancy of what the lands back in Arcathia, the land of Peregon specifically could look like in the span of just a couple or three generations. With many of it's locations also shaped by carefull hands of aestethics and craftsmen, all of Vithrine holds some form of loving sensibility within it.

Ecosystem Cycles

Vithrine has the four seasons, just like the mortal realms. Many of it's deadly creatures hybernate during the winter, making it the calmest and most pleasant season of them all. Aside from the cold, and the wolves that rather come out to hunt in the snowy months. Actually it's not calm nor peacefull at all, even though the cold doesn't often get too bad as the land is far from a barren waste. The winters also run long into the spring, where the two first months of the mildly temperate spring could be considered to be more of an extention to a soft winter.

Localized Phenomena

Sometimes solarstorms happen above Vithrine's skies. It's very important to keep out of the extreme lightrays that appear, since prolonged exposure to them has an odd frying effect on creatures. While this affects the residing vampires and demons on a higher scale than mortals, it is still not recommended to take ones chanses with it.

History

The history of Vithrine mostly remains shrouded in secrecy. What can be gathered is that this world, which seems to closely resemble a pangea island located on a still healthy dwarf planet has not gone by any similar appocalyptic fate as the other eleven planes of hell. It's richly developed, with several vampiric ethnicities and factions living both in conflict and harmony with one another. Though wars happen here, it's not a constant hell of attrition nor does any of them seem to be genocidal.   While slavery is common place here, it's servants and slaves are yet far better treated than any of the other planes. Even going so far as the indignious race of Greydwarves being fully respected and having a strong alliance with the vampires, as they see one another as complete equals.   To the difference of the other hells, who have clear signs and clues of what broke their worlds, Vithrine seems to just exist in hell as a normal world. Not by any means perfect, though far from hellish, at least if looked on as an outsiders perspective.

The tenth of twelve hells

Regions

 

Bloodfount Rise

Known as the region for vampire aristocrats to live high above the rest. Within this zone, none but the highest of demonic nobility reside in a beautifully carved, starlit landscape filled with cobbled streets, romantic lampposts and gardens with blue to crimson blooms wherever one may go. The nature here has been bent, like the spiraling and wickedly but graciously contorted trees that have made the raw nature of the rise to one massive residental area.  

Darkfall highlands

A hilly and mountainous region spanning the north, west and northwest of Vithrine. It consists of many dangerous and also less dangerous slithering roads that lead to different more or less isolated villages and outposts run by the aristocrats on the rise above.   The highlands also has a vast nature to the difference of the other hells, having both thickets of pine, oak and willows on different heights and lows of it's landscape. Many that can be seen with ease if one were to stand on the top of it's largest spires.  

Darkfall lowlands

Found within the west, just beyond the highlands. This area is a large flat meadow with a few sparse villages here and there, accompanied with miles long rivers stretching from the mountains just north of it. The land could be considered beautiful by all standards, if it wasn't for the many dire beasts roaming around on a constant hunt for food, or if not a need to sate their hunger, just slaughter for sport.  

Wargwoods

A dark and leafy deepwood with a cannopy the suns beams not oft manage to shine through. It's found in the southeastern region of Vithrine and it's trees strong barks and trunks make it a near mazelike region with a constant midnight rule. The few rivers and ponds that exist here are very dangerous to tread close to, as their decieving beauty holds many viceral beasts nearby that could easily tear any valiant knight in two.  

Icehowl's pond

A massive, icecrusted sea which is spot middle of Vithrine. It's waters are copperstained in a similar texture like blood or wine, though thankfully is not painted by real blood, as there are few vampires even in hell as perverted as the Blood Queen. During the winter months, this sweetwater-body can easily be crossed by most creatures and smaller vechiles, while in the summer months it's pleasantly cool and batheable.  

Graymare's forest

The southern forest, is a gray and ravishingly boorish place with tall scarcely spread trees and dirt roads which spread out from Sigilstone to the other regions of the land. The Graymare forest may be the least beautiful and look dreadfully bland, yet it is still the least hostile one and home to Graydwarves.  

Sigilstone

The southmost area, which consists only of a naked crust of stone and gravel. Any nature that once existed here has been brought low by the large hellgate that drained the lifeforce out of everything nearby, so now it serves little other purpose than to hold a massive gate, castle and twin keeps around it's bloodmagi destroyed lands.
Type
Dimensional plane
Included Organizations
Related Ethnicities
Inhabiting Species

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