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Alchemy

Alchemy allows you to make potions.
  Potions require a mix of ingredients in a flask of water over a heat source, usually at an alchemy station.
Potions created using Alchemy can only be used within 72 hours from the point they were concocted. After 72 hours, a potion loses its magical properties, and becomes a brown mix of muddy water. This mix has no effect when ingested.
Because of this, potions cannot be sold or traded when created in this way.
Having a higher Alchemy level will allow you to create more valuable potions.
Alchemy Process
You can brew once per long rest. This activity takes 2 hours.
To brew any potion, you must already have the required ingredients for it. Potions greater than level 1 may only be brewed at an alchemy station.
Sometimes, an alchemist concocts a potion so skillfully, they only require half the ingredients to obtain their desired results. When you successfully concoct a potion, roll percentile dice. If you roll a 95% or higher, you keep half the quantity of each ingredient rounded up. If the potion only requires 1 of that ingredient, it is not consumed.
  • Fill 1 flask with water. Mix all ingredients for your potion into that flask.
  • Roll an Arcana or Medicine sill check. If your roll equals or exceeds the potion's DC, you create 1 potion of the type you chose. All ingredients are consumed, and the vial now contains the new potion.
  • You gain Alchemy XP equal to the level of the potion you brew + your Alchemy level (If you fail to make the potion, you gain 1d4-1 XP instead, and lose all ingredients used except any flasks and vials).

  *Potion effects can be found in DMG, page 187-188.

Career

Qualifications

To start Alchemy you will need at least:
  • 12 INT or 12 WIS
  • Alchemist’s Supplies (50 gp – PHB page 154)
  • Herbalism Kit (5 gp – PHB page 154)

Career Progression

XP to Level a Profession
Level Title XP Required
1 Novice 0
2 Apprentice 10
3 Expert 30
4 Master 60
5 Legendary 100

Other Benefits

Achieving Level 5
  • Character gains advantage to saves against Poison.
  • Character can make 2 potions per day instead of 1, and potions last one week instead of 72 hours.
  • NPCs who are Wizards or Sorcerers become friendlier.

Perception

Purpose

To produce potions, oils and poisons

Operations

Tools

Alchemist's Supplies and Herbalism Kit.   Items That Assist in Alchemy
  Below are items that can assist in Alchemy.
  Alchemy Station
  Tool, Common
  This station allows you to craft level 2 potions or higher. The station is too heavy to be portable, and must be installed.
  Alchemy Station +1
  Tool, Uncommon
  This station allows you to craft level 2 potions or higher. It also allows you to add a +1 to any Alchemy skill check you make to concoct a potion. The station is too heavy to be portable, and must be installed.
  Alchemy Station +2
  Tool, Rare
  This station allows you to craft level 2 potions or higher. It also allows you to add a +2 to any Alchemy skill check you make to concoct a potion. The station is too heavy to be portable, and must be installed.
  Alchemy Station +3
  Tool, Very Rare
  This station allows you to craft level 2 potions or higher. It also allows you to add a +3 to any Alchemy skill check you make to concoct a potion. The station is too heavy to be portable, and must be installed.
  Penny's Portable Alchemy Station
  Tool, Rare
  This station is specifically built to be portable, allowing alchemists with the money to purchase this item the luxury of concocting on the go. This station only allows you to concoct potions up to level 3.
Alternative Names
Chemistry
Type
Research / Scientific

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Potions and Oils


Alchemy Level Potion/Oil Ingredients DC
1 Potion of Climbing 3 Lavender Seeds + 1 Spider 5
1 Potion of Animal Friendship 2 Animal Parts + 1 Kraken-Kelp Bulb 6
1 Potion of Diminution 1 Mammoth Pitcher Plant + 2 Red-Speckled White Shroom + 2 Vitalin Seeds + 2 Lavender Seeds 6
2 Potion of Water Breathing 2 Fish of level 3 or higher + 3 Kraken-Kelp Bulbs 9
2 Oil of Slipperiness 1 Stargazer's Singed Sweetflower + 1 Stonefire Sap + 2 Sickly Sundew Tentacles 12
2 Potion of Hill Giant Strength 1 Hill Giant's Toe + 1 Twisted Arvid Nut + 2 Mammoth Pitcher Plants 13
2 Potion of Healing 1 Animal Blood + 1 Ruby Hibiscus 14
3 Potion of Clairvoyance 1 Eye of a Fae Creature + 2 Red-Speckled White Shroom + 4 Lavender Seeds 10
3 Potion of Mind Reading 1 Splendor Reed + 1 Blue Rose + 2 Lunarbladed Grass + 1 Brain of any Creature with 14 or more INT 11
3 Potion of Resistance 2 Iron Ores + 2 Reckless-Snap Petals + 4 Vitalin Seeds + 1 Stonefire Sap 12
3 Potion of Fire Breathing 4 Thorned Embers + 1 Reckless-Snap Petal + 1 Stonefire Sap + 1 Stargazer's Singed Sweetflower 12
3 Potion of Growth 1 Large or Larger Creature’s Blood + 2 Mammoth Pitcher Plants + 3 Thorned Embers 13
3 Potion of Gaseous Form 1 Ectoplasm + 3 Lunarbladed Grass + 1 Wood Ash + 1 Clear Sap + 1 Red-Speckled White Shroom 15
3 Potion of Frost/Stone Giant Strength 1 Frost/Stone Giant's Toe + 2 Twisted Arvid Nut + 1 Reckless Snap Petal + 4 Blue Lamica-Cactus Petals + 3 Mammoth Pitcher Plants 15
3 Potion of Greater Healing 1 Humanoid Blood + 2 Ruby Hibiscuses + 1 Stargazer's Singed Sweetflower 17
4 Potion of Heroism 1 Holy Water + 3 Blue Lamica-Cactus Petals + 2 Reckless-Snap Petals + 1 Twisted Arvid Nut 16
4 Oil of Etherealness 2 Clear Saps + 2 Wood Ash + 1 Ectoplasm + 1 Splendor Reed + 3 Lunarbladed Grass 16
4 Potion of Invisibility 2 Ectoplasms + 1 Animal Eye + 2 Clear Saps 17
4 Potion of Speed 3 Sickly Sundew Tentacles + 1 Stonefire Sap + 2 Kraken-Kelp Bulbs 17
4 Potion of Fire Giant Strength 1 Fire Giant's Toe + 3 Twisted Arvid Nuts + 2 Reckless Snap Petals + 4 Mammoth Pitcher Plants 18
4 Potion of Superior Healing 1 Large or Larger Creature’s Blood + 3 Ruby Hibiscuses + 1 Revitalizing Locinth Bud 20
5 Potion of Invulnerability 1 Adamant Ore + 2 Revitalizing Locinth Buds + 2 Dew-Doused Daisies 18
5 Potion of Flying 3 Feathers + 1 Sickly Sundew Tentacle + 2 Splendor Reeds + 1 Twisted Arvid Nut 19
5 Oil of Sharpness 1 Adamant Ore + 2 Blue Roses + 1 Clear Sap + 3 Blue Lamica-Cactus Petals 20
5 Potion of Cloud Giant Strength 1 Cloud Giant's Toe + 5 Twisted Arvid Nuts + 3 Reckless Snap Petals + 5 Mammoth Pitcher Plants 21
5 Potion of Vitality 5 Blue Roses + 2 Ruby Hibiscuses + 6 Vitalin Seeds + 3 Stonefire Saps + 2 Dew Splattered Daisies + 2 Splendor Reeds + 1 Revitalizing Locinth Bud 21
5 Potion of Storm Giant Strength 1 Storm Giant's Toe + 8 Twisted Arvid Nuts + 6 Reckless Snap Petals + 3 Stonefire Saps + 6 Mammoth Pitcher Plants 25
5 Potion of Supreme Healing 1 CR 13 or Higher Dragon’s Blood + 5 Ruby Hibiscuses + 2 Revitalizing Locinth Buds + 1 Dew-Doused Daisy 28

Poisons


Alchemy Level Poison Ingredients DC
1 Truth Serum 2 Lavender Seeds + 1 Holy Water 5
1 Drow Poison 3 Blue Lamica-Cactus Petals + 2 Sickly Sundew Tentacles 7
1 Assassin's Blood 2 Thorned Embers + 1 Ruby Hibiscus 8
2 Serpent Venom 2 Poisonous Snake Venoms + 4 Kraken-Kelp Bulb + 1 Blue Frost Fruit 9
2 Torpor 1 Lunarbladed Grass + 1 Mammoth Pitcher Plant 11
2 Essence of Ether 3 Vitalin Seeds + 2 Reckless Snap Petals 12
2 Carrion Crawler Mucus 2 Large Insect Mucuses + 2 Red-Speckled White Shrooms 14
3 Midnight Tears 1 Stargazer's Singed Sweetflower + 1 Mammoth Pitcher Plant + 1 Ruby Hibiscus 12
3 Burnt Othur Fumes 2 Stonefire Saps + 1 Thorned Ember + 1 Clear Sap 14
3 Malice 1 Dew-Doused Daisy + 5 Lavender Seeds 15
3 Oil of Taggit 1 Twisted Arvid Nut + 2 Stonefire Saps 16
4 Pale Tincture 1 Splendor Reed + 3 Vitalin Seeds + 3 Lunarbladed Grass 18
4 Wyvern Poison 1 Wyvern Claw + 2 Blue Lamica-Cactus Petals + 3 Reckless-Snap Petals 19
5 Creature's Bane Poison 1 Revitaliing Locinth Bud + 2 Red-Speckled White Shrooms + 1 Blue Frost Fruit 21

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