The Green
The Green is, to the ordinary and untrained eye, merely a thick clump of trees around the Sisterhood Valley. It is so much more, however. It has limited sentience and is one of the few things that protected the Sisterhood from attack.
In it's prime it was a magnificent forest of straight and tall oak trees. After the Fall of the Sisterhood it was a forest of trees with blackened and twisted trunks, warped out of recognition and into unnatural contortions. If the trees had been human, it could be said that the contortions were because of some great agony they’d been put through.
The Green is much like the Draewood. The main difference is that the Green is much older and much more complex. It’s active rather than passive and has limited sentience, but it can only defend from one thing at a time. If you were to split an army into different groups and have them attack different locations at the same time, it would only be able to deflect one.
No one realized this one flaw in the Green; most of the sisters didn’t even know about it. The Grandmasters all knew, naturally, but it’s not something you want spread about. Until a particularly intelligent Darkrider by the name of Khallil the Great came to the fore, it was a very well-guarded secret. He was an expert strategist, having ridden, at that point, almost all of the five wyvern colors. At the time of the fall of the Sisterhood, he had a white for a mount. He kept throwing his forces at the Green until he figured out the full extent of its intelligence. That was the beginning of the end for the Sisterhood.
It can speak in a sense to anyone who has the Gift.
In it's prime it was a magnificent forest of straight and tall oak trees. After the Fall of the Sisterhood it was a forest of trees with blackened and twisted trunks, warped out of recognition and into unnatural contortions. If the trees had been human, it could be said that the contortions were because of some great agony they’d been put through.
The Green is much like the Draewood. The main difference is that the Green is much older and much more complex. It’s active rather than passive and has limited sentience, but it can only defend from one thing at a time. If you were to split an army into different groups and have them attack different locations at the same time, it would only be able to deflect one.
No one realized this one flaw in the Green; most of the sisters didn’t even know about it. The Grandmasters all knew, naturally, but it’s not something you want spread about. Until a particularly intelligent Darkrider by the name of Khallil the Great came to the fore, it was a very well-guarded secret. He was an expert strategist, having ridden, at that point, almost all of the five wyvern colors. At the time of the fall of the Sisterhood, he had a white for a mount. He kept throwing his forces at the Green until he figured out the full extent of its intelligence. That was the beginning of the end for the Sisterhood.
It can speak in a sense to anyone who has the Gift.
Type
Forest, Temperate (Seasonal)
Location under
Owning Organization
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