Tanarukk Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Tanarukk

Tanarukk

 

When demonic corruption taints a Tribe's leadership, Orcs might turn to Abyssal magic to make Tanarukks. Evil Humans who control Orcs also use such power to bolster their follower's strength.

 

The Demon Lord Baphomet gladly shares the secret of creating Tanarukks with those who entreat him for power. The process corrupts an unborn Orc of the Tribe, transforming it at birth into a creature much more savage than an Orc.

 

Although Tanarukks are fearsome fighters, they are a threat to their allies off the battlefield. Within the Tribe's lair, a Tanarukk is destructive and volatile, and best kept imprisoned. Sooner or later, a free Tanarukk rampages through the Tribe, attempting to take over by force. Most such coups fail, but at great cost to the Tribe. If a Tanarukk does seize the leadership of a Tribe, reckless war is the course it inevitably chooses.

 

If a Tanarukk manages to breed, its blood taints numerous subsequent generations, so its female descendents randomly produce Tanarukks. Rather than risk raising a natural-born Tanarukk, most Tribes slay such abominations.

Basic Information

Anatomy

Fiend (Demon), Humanoid, Orc: Humanoid form of an Orc and a Demon,Horned head with a fanged maw,Muscular Torso,two Muscular arms ending with claws and Muscular Legs ending with claws

Dietary Needs and Habits

Carnivore

Additional Information

Facial characteristics

A cross between an Orc and a Demon with bestial eyes of Red or Yellow

Perception and Sensory Capabilities

  • Darkvision 60ft, and 
  • Passive Perception 12

Civilization and Culture

Major Language Groups and Dialects

Common Dress Code

The Tanarukk usually wears animal skins or fur as its clothing.
A Tanarukk by aidedd
Genetic Ancestor(s)
Origin/Ancestry
Fiend (Demon) Orc
Lifespan
100-300 Years Old (Averaging 150 Years)
Average Height
7ft to 9ft Tall (8ft Average)
Average Physique
Muscular Torso,arms and Legs
Body Tint, Colouring and Marking
Blackish-Grey to Blackish-Green


Cover image: A Tanarukk by aidedd

Tanarukk CR: 5 (1,800XP)

Medium fiend (demon,orc), chaotic evil
Armor Class: 14 (Natural Armour)
Hit Points: 95 (10D8+50)
Speed: 30 ft

STR

18 +4

DEX

13 +1

CON

20 +5

INT

9 -1

WIS

9 -1

CHA

9 -1

Skills: Intimidation +2, and Perception +2.
Damage Resistances: Fire and Poison.
Senses: Darkvision 60ft, and Passive Perception 12.
Languages: Abyssal, Orc, and Kelldorian (Common), or Amorian (Northern Common).
Challenge Rating: 5 (1,800XP)

Aggressive

As a Bonus Action, the Tanarukk can move up to its Speed toward a hostile creature that it can see.    

Magic Resistance

The Tanarukk has Advantage on Saving Throws against Spells and other Magical Effects.  

Actions

Multiattack

The Tanarukk makes Two Attacks: One with its Bite and one with its Greatsword.    

Bite

Melee Weapon Attack: +7 To Hit, Reach 5ft, One Target. HIT: 8 (1D12+4 PLUS 1D8+4) Piercing Damage.    

Greatsword

Melee Weapon Attack: +7 To Hit, Reach 5ft, One Target. HIT: 11 (2D6+4) Slashing Damage.    

Reactions

Unbridled Fury

In Response to being Hit by a Melee Attack, the Tanarukk can make One Melee weapon Attack with Advantage against the Attacker.  

Comments

Author's Notes

Original Article written for Volo’s Guide to Monsters D&D 5e by Wizards of the Coast (WotC)


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