Quipper And A Swarm of Quippers Species in KELLDORIA (DRAGON REALMS) | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Quipper And A Swarm of Quippers

Quippers

  A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic environment, including cold subterranean lakes. They frequently gather in swarms, and when they do, they can be highly dangerous.   A Swarm of Quippers  
A Quipper Swarm by angrygolem-games

Basic Information

Ecology and Habitats

Quippers can adapt to any aquatic environment, including cold subterranean lakes.

Dietary Needs and Habits

Carnivore.

Additional Information

Perception and Sensory Capabilities

  • Darkvision 60ft, and
  • Passive Perception 8
Quippers by dndbeyond
Origin/Ancestry
Beast (Quipper)

Quipper CR: 0 (10XP)

Tiny beast, unaligned
Armor Class: 13
Hit Points: 1 (1D4-1)
Speed: 0 ft , swim: 40 ft

STR

2 -4

DEX

16 +3

CON

9 -1

INT

1 -5

WIS

7 -2

CHA

2 -4

Senses: Darkvision 60ft, and Passive Perception 8.
Challenge Rating: 0 (10XP)

Blood Frenzy

The quipper has Advantage on Melee Attack Rolls against any creature that doesn't have all its Hit Points.    

Water Breathing

The quipper can breathe only underwater.  

Actions

Bite

Melee Weapon Attack: +5 To Hit, Reach 5ft, One Target. Hit: 1 Piercing Damage.  

Suggested Environments

Any Aquatic Environment Including Cold Subterranean Lakes.



Cover image: Quippers by dndbeyond

A Swarm of Quippers CR: 1 (200XP)

Medium swarm of tiny beasts, unaligned
Armor Class: 13
Hit Points: 28 (8D8-8)
Speed: 0 ft , swim: 40 ft

STR

13 +1

DEX

16 +3

CON

9 -1

INT

1 -5

WIS

7 -2

CHA

2 -4

Damage Resistances: Bludgeoning, Piercing, and Slashing.
Condition Immunities: Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, and Stunned.
Senses: Darkvision 60ft, and Passive Perception 8.
Challenge Rating: 1 (200XP)

Blood Frenzy

The swarm has Advantage on Melee Attack Rolls against any creature that doesn't have all its Hit Points.    

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.    

Water Breathing

The swarm can breathe only underwater.

Actions

Bites

Melee Weapon Attack: +5 To Hit, Reach 0ft, One creature in the swarm's space. Hit: 14 (4D6) Piercing Damage, or 7 (2D6) Piercing Damage if the swarm has half of its Hit Points or fewer.  

Comments

Please Login in order to comment!