Savage and territorial, Quaggoths climb the chasms of The Underdark. They maul their foes in a frenzy, becoming even more murderous in the face of death.
Quaggoth OriginsQuaggoths were never an enlightened species, but they were not always the brutal Underdark denizens they are today. In a distant age, Quaggoth Tribes dwelled upon the surface as nocturnal arboreal hunters, possessing their own language and culture. When Elves appeared in the mortal realm, they clashed with the Quaggoths, eventually driving them to near extinction. Only by fleeing deep into the Underdark did they survive. As they passed the ages deep beneath the world, the Quaggoth's fur lost its colour and their vision adapted to the darkness, even as the constant danger and weird magic of their new realm transformed them. Turning increasingly brutal and savage, they ate whatever food they could find-and when they could not find it, they preyed on each other. As cannibalism became part of their culture, their past was abandoned.
Servants of the DrowThe ancient enmity between Quaggoths and surface Elves makes them easy converts to the dark Elf cause. In recent years, the Drow have taken an interest in breeding Quaggoths, encouraging their ferocity while strengthening their obedience. Wealthy Drow houses have legions of Quaggoths at their command. Even worse , the Drow cultivate the Quaggoth's hatred of the Elves by leading them on surface raids against known Elven enclaves.
ThonotsSome Quaggoths absorb psionic energy that suffuses certain parts of The Underdark. When a Tribe discovers that one of its own has inherited such powers, they press it into the role of Tribal Shaman, or Thonot. A Thonot keeps a Tribe's lore and ensures its superiority against enemies. A Thonot that fails the Tribe is slain and devoured in a cannibalistic ritual, in the hope that its power passes to another more worthy Quaggoth.
Poison ImmunityGenerations of hunting venomous subterranean creatures and perpetual exposure to the molds and fungi that grow in the depths have forced Quaggoths to adapt immunities to poisons of all kinds.
Perception and Sensory Capabilities
Darkvision 120ft & Passive Perception 11.
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Original Article by Wizards of the Coast (WotC) for D&D Monster Manual 5e