Quaggoth Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Quaggoth

Savage and territorial, Quaggoths climb the chasms of The Underdark. They maul their foes in a frenzy, becoming even more murderous in the face of death.  

Quaggoth Origins

  Quaggoths were never an enlightened species, but they were not always the brutal Underdark denizens they are today. In a distant age, Quaggoth Tribes dwelled upon the surface as nocturnal arboreal hunters, possessing their own language and culture. When Elves appeared in the mortal realm, they clashed with the Quaggoths, eventually driving them to near extinction. Only by fleeing deep into the Underdark did they survive.   As they passed the ages deep beneath the world, the Quaggoth's fur lost its colour and their vision adapted to the darkness, even as the constant danger and weird magic of their new realm transformed them. Turning increasingly brutal and savage, they ate whatever food they could find-and when they could not find it, they preyed on each other. As cannibalism became part of their culture, their past was abandoned.    

Servants of the Drow

  The ancient enmity between Quaggoths and surface Elves makes them easy converts to the dark Elf cause. In recent years, the Drow have taken an interest in breeding Quaggoths, encouraging their ferocity while strengthening their obedience. Wealthy Drow houses have legions of Quaggoths at their command. Even worse , the Drow cultivate the Quaggoth's hatred of the Elves by leading them on surface raids against known Elven enclaves.    

Thonots

  Some Quaggoths absorb psionic energy that suffuses certain parts of The Underdark. When a Tribe discovers that one of its own has inherited such powers, they press it into the role of Tribal Shaman, or Thonot. A Thonot keeps a Tribe's lore and ensures its superiority against enemies. A Thonot that fails the Tribe is slain and devoured in a cannibalistic ritual, in the hope that its power passes to another more worthy Quaggoth.    

Poison Immunity

  Generations of hunting venomous subterranean creatures and perpetual exposure to the molds and fungi that grow in the depths have forced Quaggoths to adapt immunities to poisons of all kinds.

Basic Information

Anatomy

Humanoid (Quaggoth):

Additional Information

Perception and Sensory Capabilities

Darkvision 120ft & Passive Perception 11.
A Quaggoth by forgottenrealms
Origin/Ancestry
Humanoid (Quaggoth)


Cover image: A Quaggoth by forgottenrealms

QUAGGOTH CR: 2 (450XP)

Medium humanoid (quaggoth), chaotic neutral
Armor Class: 13 (Natural Armour)
Hit Points: 45 (6D8+18)
Speed: 30 ft , climb: 30 ft

STR

17 +3

DEX

12 +1

CON

16 +3

INT

6 -2

WIS

12 +1

CHA

7 -2

Skills: ATHLETICS +5.
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 120ft & Passive Perception 11.
Languages: Undercommon
Challenge Rating: 2 (450XP)

WOUND FURY

  WHILE IT HAS 10 HIT POINTS OR FEWER, THE QUAGGOTH HAS ADVANTAGE ON ATTACK ROLLS. IN ADDITION, IT DEALS AN EXTRA 7 (2D6) DAMAGE TO ANY TARGET IT HITS WITH A MELEE ATTACK.      

VARIANT: QUAGGOTH THONOT

  A QUAGGOTH THONOT IS A NORMAL QUAGGOTH WITH A CHALLENGE RATING 0F 3 (700XP) AND THE FOLLOWING ADDITIONAL TRAIT.   INNATE SPELLCASTING (PSIONICS): THE QUAGGOTH’S INNATE SPELLCASTING ABILITY IS WISDOM (SPELL SAVE DC 11). THE QUAGGOTH CAN INNATELY CAST THE FOLLOWING SPELLS, REQUIRING NO COMPONENTS.  

AT WILL:

 
  • FEATHER FALL
  • MAGE HAND (THE HAND IS INVISIBLE).
1/DAY EACH: 
  • CURE WOUNDS
  • ENLARGE/REDUCE
  • HEAT METAL
  • MIRROR IMAGE
   

Actions

MULTIATTACK: 

  THE QUAGGOTH MAKES TWO CLAW ATTACKS.    

CLAW:

    MELEE WEAPON ATTACK: +5 TO HIT, REACH 5FT, ONE TARGET. HIT: 6 (1D6+3) SLASHING DAMAGE.    

Comments

Author's Notes

Original Article by Wizards of the Coast (WotC) for D&D Monster Manual 5e


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