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Orc War Chief

The Orc War Chief

  The war chief of an orc tribe is its strongest and most cunning member. The reign of a war chief lasts only as long as it commands the fear and respect of other tribe members, whose bloodlust must be regularly satisfied lest the chief appear weak.    

Scions of Slaughter

Gruumsh 'One Eye' bestows special blessings upon war chiefs who prove themselves in battle time and again, imbuing them with slivers of his savagery. A war chief so blessed finds that his weapons cut deeper into his enemies, allowing him to inflict more carnage.  

Basic Information

Dietary Needs and Habits

Omnivore but prefer eating meat.

Additional Information

Perception and Sensory Capabilities

  • Darkvision 60ft, and
  • Passive Perception 10.

Civilization and Culture

Major Language Groups and Dialects

Orc War Chief by sword-coast adventurers.fandom
Genetic Ancestor(s)
Origin/Ancestry
Humanoid (Orc)


Cover image: Orc War Chief by sword-coast adventurers.fandom

Orc War Chief CR: 4 (1,100XP)

Medium humanoid (orc), chaotic evil
Armor Class: 16 (Chain Mail)
Hit Points: 93 (11D8+44)
Speed: 30 ft

STR

18 +4

DEX

12 +1

CON

18 +4

INT

11 +0

WIS

11 +0

CHA

16 +3

Saving Throws: Strength +6, Constitution +6, and Wisdom +2.
Skills: Intimidation +5.
Senses: Darkvision 60ft, and Passive Perception 10.
Languages: Orcish, and Kelldorian (Common) or Amorian (Northern Commom).
Challenge Rating: 4 (1,100XP)

Aggressive

As a Bonus Action, the Orc can move up to its Speed toward a hostile creature that it can see.    

Gruumsh's Fury

The orc deals an extra 4 (1D8) Damage when it Hits with a Weapon Attack (Included in the Attacks below).

Actions

Multiattack

The orc makes Two Attacks with its Greataxe or its Spear.    

Greataxe

Melee Weapon Attack: +6 To Hit, Reach 5ft, One Target. HIT: 15 (1D12+4 plus 1D8) Slashing Damage.    

Spear

Melee or Ranged Weapon Attack: +6 To Hit, Reach 5ft or Range 20/60ft, One Target. HIT: 12 (1D6+4 plus 1D8) Piercing Damage, or 13 (2D8+4) Piercing Damage if used with two hands to make a Melee Attack.    

Battle Cry (1/Day)

Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain Advantage on Attack Rolls until the start of the war chief's next Turn. The war chief can then make one Attack as a Bonus Action.    

Comments

Author's Notes

The Original Article from The Monster Manual 5e By Wizards of The Coast (WoTc).


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