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Orc Red Fang of Shargaas

An Orc Red Fang of Shargaas

  Shargaas 'The Night Lord' is the orc deity of deep darkness and sneakiness, a murderous god who hates anything that lives that isn't an orc. Orcs consider Shargaas to be a divinity suited to pariahs and weaklings, all of them unfit for true roles in tribal life. These outsiders live in the most remote, deepest parts of the tribe's domain.   The elite among Shargaas's followers are the assassins and thieves that follow the Cult of The Red Fang. They perform assassinations, stealthy raids, and other covert operations on the tribe's behalf. They rely on a mix of intense training and magic granted to them by Shargaas.   Most Red Fang enclaves keep and nurture Giant Bat's, creatures that are sacred to Shargaas. Red Fangs ride these bats into battle or on secret raids and assassination missions into enemy territory.

Additional Information

Perception and Sensory Capabilities

  • Darkvision 60ft, and
  • Passive Perception 12.

Civilization and Culture

Major Language Groups and Dialects

Orc Red Fang of Shargaas by kindpng
Genetic Ancestor(s)
Origin/Ancestry
Humanoid (Orc)


Cover image: Orc Red Fang of Shargaas by kindpng

Orc Red Fang of Shargaas CR: 3 (700XP)

Medium humanoid (orc), chaotic evil
Armor Class: 15 (Studded Leather)
Hit Points: 52 (8D8+16)
Speed: 30 ft

STR

11 +0

DEX

16 +3

CON

15 +2

INT

9 -1

WIS

11 +0

CHA

9 -1

Skills: Intimidation +1, Perception +2, and Stealth +5.
Senses: Darkvision 60ft, and Passive Perception 12.
Languages: Orcish, and Kelldorian (Common) or Amorian (Northern Commom).
Challenge Rating: 3 (700XP)

Cunning Action

On each of its Turns, the orc can use a Bonus Action to take the Dash, Disengage, or Hide Action.    

Hand of Shargaas

The orc deals 2 extra dice Damage when it Hits a target with a Weapon Attack (Included in its Attacks below).    

Shargaas's Sight

Magical Darkness doesn't impede the orc's darkvision.    

Slayer

In the first round of combat, the orc has Advantage on Attack Rolls against any creature that hasn't taken a Turn yet. If the orc Hits a creature that round who was Surprised, the Hit is automatically a Critical Hit.

Actions

Multiattack

The orc makes Two Scimitar or Dart Attacks.    

Scimitar

Melee Weapon Attack: +5 To Hit, Reach 5ft, One Target. HIT: 13 (3D6+3) Slashing Damage.    

Dart

Ranged Weapon Attack: +5 To Hit, Reach 20/60ft, One Target. HIT: 10 (3D4+3) Piercing Damage.    

Veil of Shargaas (Recharges after a Short or Long Rest)

The orc casts Darkness without any components. Wisdom is its Spellcasting Ability.

Comments

Author's Notes

The Original Article from Volo's Guide to Monsters 5e By Wizards of The Coast (WoTc).


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