Orc Red Fang of Shargaas CR: 3 (700XP)
Medium humanoid (orc), chaotic evil
Armor Class: 15 (Studded Leather)
Hit Points: 52 (8D8+16)
Speed:
30 ft
Skills: Intimidation +1, Perception +2, and Stealth +5.
Senses: Darkvision 60ft, and Passive Perception 12.
Languages: Orcish, and Kelldorian (Common) or Amorian (Northern Commom).
Challenge Rating: 3 (700XP)
Cunning Action
On each of its
Turns, the orc can use a
Bonus Action to take the
Dash,
Disengage, or
Hide Action.
Hand of Shargaas
The orc deals
2 extra dice Damage when it
Hits a target with a
Weapon Attack (Included in its Attacks below).
Shargaas's Sight
Magical Darkness doesn't impede the orc's darkvision.
Slayer
In the first round of combat, the orc has
Advantage on
Attack Rolls against any creature that hasn't taken a
Turn yet. If the orc
Hits a creature that round who was
Surprised, the
Hit is automatically a
Critical Hit.
Actions
Multiattack
The orc makes
Two Scimitar or
Dart Attacks.
Scimitar
Melee Weapon Attack: +5 To Hit, Reach 5ft, One Target. HIT:
13 (3D6+3) Slashing Damage.
Dart
Ranged Weapon Attack: +5 To Hit, Reach 20/60ft, One Target. HIT:
10 (3D4+3) Piercing Damage.
Veil of Shargaas (Recharges after a Short or Long Rest)
The orc casts
Darkness without any components.
Wisdom is its
Spellcasting Ability.
Comments
Author's Notes
The Original Article from Volo's Guide to Monsters 5e By Wizards of The Coast (WoTc).