Small beast, unaligned
Armor Class: 12
Hit Points: 3 (1D6)
Speed:
5 ft
, swim: 30 ft
Skills: Perception +2, and Stealth +4.
Senses: Darkvision 30ft, and Passive Perception 12.
Challenge Rating: 0 (10XP)
Hold Breath
While out of water, the octopus can hold its breath for
30 minutes.
Underwater Camouflage
The octopus has
Advantage on
Dexterity (
Stealth) Checks made while underwater.
Water Breathing
The octopus can breathe only underwater.
Actions
Tentacles
Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit:
1 Bludgeoning Damage, and the Target is
Grappled (
Escape DC 10). Until this
Grapple ends, the octopus can't use its tentacle on another target.
Ink Cloud (Recharges after a Short or Long Rest)
A 5-Foot-Radius Cloud of ink extends all around the octopus if its underwater. The area is heavily obscured for
1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the
Dash Action as a
Bonus Action.
Suggested Environments
Found within the Oceans and Seas of the world.
Comments