Minotaur Skeleton CR: 2 (450XP)
Large undead, lawful evil
Armor Class: 12 (Natural Armour)
Hit Points: 67 (9D10+18)
Speed:
40 ft
Damage Vulnerabilities: Bludgeoning.
Damage Immunities: Poison.
Condition Immunities: Exhaustion and Poisoned.
Senses: Darkvision 60ft and Passive Perception 9.
Languages: Understands Abyssal but cannot speak.
Challenge Rating: 2 (450XP)
Charge
If the skeleton moves at least
10 Feet straight toward a target and then
Hits it with a
Gore Attack on the same
Turn, the
target takes an extra
9 (2D8) Piercing Damage. If the target is a creature, it must
Succeed on a
DC 14 Strength Saving
Throw or be
Pushed up to
10 Feet away and knocked
Prone.
Actions
Greataxe
Melee Weapon Attack: +6 To Hit, Reach 5ft, One Target. Hit:
17 (2D12+4) Slashing Damage.
Gore
Melee Weapon Attack: +6 To Hit, Reach 5ft, One Target. Hit:
13 (2D8+4) Piercing Damage.
Comments