Mephits are capricious,imp-like creatures native to The Elemental Planes.They come in six varieties,each one representing the mixture of two elements.
Ageless tricksters,Mephits gather in large numbers on the Elemental Planes and in the Elemental Chaos.They also find their way to the Material Plane,where they prefer to dwell in places where their base elements are abundant.For example,a Magma Mephit is composed of Earth and Fire,and it favours Volcanic lairs,while an Ice Mephit,which is composed of Air and Water,favours frigid locales.
Some Mephits can have an action option that allows them to summon other Mephits.
Summon Mephits (1/Day)
The Mephit has a 25% chance of summoning 1D4 Mephits of its kind.A summoned Mephit appears in an unoccupied space within 60 feet of its summoner,acts as an ally of its summoner,and can't summon other Mephits.It remains for 1 minute,until it or its summoner dies,or until its summoner dismisses it as an action.
Dietary Needs and Habits
Elemental NatureA Mephit doesn't require Food,Drink,or Sleep
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Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)