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Meenlock

Meenlock

Additional Information

Perception and Sensory Capabilities

Darkvision 120ft & Passive Perception 14

Civilization and Culture

Major Language Groups and Dialects

Telepathy 120ft
Origin/Ancestry
Fey

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MEENLOCK CR: 2 (450XP)

Small fey, neutral evil
Armor Class: 15 (Natural Armour)
Hit Points: 31 (7D6+7)
Speed: 30ft

STR

7 -2

DEX

15 +2

CON

12 +1

INT

11 +0

WIS

10 +0

CHA

8 -1

Skills: PERCEPTION +4, STEALTH +6 & SURVIVAL +2.
Condition Immunities: FRIGHTENED
Senses: Darkvision 120ft & Passive Perception 14
Languages: Telepathy 120ft

FEAR AURA:

  ANY BEAST OR HUMANOID THAT STARTS ITS TURN WITHIN 10 FEET OF THE MEENLOCK MUST SUCCEED ON A DC 11 WISDOM SAVING THROW OR BE FRIGHTENED UNTIL THE START OF THE CREATURE’S NEXT TURN.    

LIGHT SENSITIVITY:

  WHILE IN BRIGHT LIGHT, THE MEENLOCK HAS DISADVANTAGE ON ATTACK ROLLS, AS WELL AS ON WISDOM (PERCEPTION) CHECKS THAT RELY ON SIGHT.    

SHADOW TELEPORT (RECHARGES 5-6):

  AS A BONUS ACTION, THE MEENLOCK CAN TELEPORT TO AN UNOCCUPIED SPACE WITHIN 30 FEET OF IT, PROVIDED THAT BOTH THE SPACE IT’S TELEPORTING FROM AND ITS DESTINATION ARE IN DIM LIGHT OR DARKNESS. THE DESTINATION NEED NOT BE WITHIN LINE OF SIGHT.

Actions

CLAWS:

  MELEE WEAPON ATTACK: +4 TO HIT, REACH 5FT, ONE TARGET. HIT: 7 (2D4+2) SLASHING DAMAGE, AND THE TARGET MUST SUCCEED ON A DC 11 CONSTITUTION SAVING THROW OR BE PARALYZED FOR 1 MINUTE. THE TARGET CAN REPEAT THE SAVING THROW AT THE END OF EACH OF ITS TURNS, ENDING THE EFFECT ON ITSELF ON A SUCCESS.

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