Huge beast, unaligned
Armor Class: 13 (Natural Armour)
Hit Points: 126 (11D12+55)
Speed:
40ft
Senses: Passive Perception 10.
Trampling Charge
If the mammoth moves at least 20 feet straight toward a creature and then hits it with a
Gore Attack on the same turn, that target must succeed on a
DC 18 Strength Saving Throw or be knocked
Prone. If the target is
Prone, the mammoth can make one S
tomp Attack against it as a
Bonus Action.
Actions
Gore
Melee Weapon Attack: +10 To Hit, Reach 10ft, One Target. Hit:
25 (4D8+7) Piercing Damage.
Stomp
Melee Weapon Attack: +10 To Hit, Reach 5ft, One Prone creature. Hit:
29 (4D10+7) Bludgeoning Damage.
Suggested Environments
Mammoths inhabit a wide range of climes, from Subarctic to Subtropical.
Comments