BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Magmin

Magmin

 

A grinning,mischievous Magmin resembles a stumpy Humanoid sculpted from a black shell of magma.Even when it isn't ablaze and radiating heat like a bonfire,small jets of flame erupt from its porous skin.

     

Summoned Pyromaniacs

 

Magmins are fire elemental spirits bound into physical forms by magic,and they appear in The Material Plane only when summoned.They view flammable objects as kindling for a grand conflagration,and only the magical control exerted by their summoners keeps them from setting everything they touch ablaze.Their propensity for fire and havoc makes them ideal for spreading chaos and destruction.A mob of Magmins summoned inside a castle can reduce it to a burning shell within minutes.

   

Fiery Destruction

Although its flame is potent,the Magmin's hard magma shell prevents it from instantly igniting everything it comes into contact with.However,like the fires inside them,Magmins are capricious and unpredictable.Moreover,as simple elemental creations,they are oblivious to the harm their native element causes creatures of the Material Plane.

 

If it has the opportunity while in service to its master,a Magmin seeks out areas of great heat,such as forest fires or the bubbling magma of an active volcano.At other times,a Magmin compulsively looses fire from its fingertips,delighting in setting objects ablaze.

Basic Information

Anatomy

A Magmin is of a stumpy Humanoid shape,sculpted from a black shell of magma,small flames cover parts of its body.Its eyes are constant flame and when it opens its mouth flames are expelled

Ecology and Habitats

Magmins are Fire Elementals from The Elemental Plane of Fire summoned to The Material Plane by Magic Users

Dietary Needs and Habits

Elemental Nature

 

A Magmin does not require Food,Drink or Sleep

Additional Information

Facial characteristics

Eyes and mouths of flame

Perception and Sensory Capabilities

Darkvision 60ft & Passive Perception 10

Civilization and Culture

Major Language Groups and Dialects

  • Ignan (Elemental Fire)
A Magmin by dndbeyond

Death Burst

When the Magmin dies it explodes in a burst of fire and magma causing damage to anything within 10 feet of it

  -Loremaster Aemon
Genetic Ancestor(s)
Origin/Ancestry
Elementals
Average Height
2ft-4ft Tall (3ft Average)
Body Tint, Colouring and Marking
Blackish-red with small areas of living flame in various places

Remove these ads. Join the Worldbuilders Guild


Cover image: A Magmin by dndbeyond

MAGMIN CR: 1/2 (100XP)

Small elemental, chaotic neutral
Armor Class: 14 (Natural Armour)
Hit Points: 9 (2D6+2)
Speed: 30ft

STR

7 -2

DEX

15 +2

CON

12 +1

INT

8 -1

WIS

11 +0

CHA

10 +0

Damage Resistances: Bludgeoning,Piercing and Slashing from Non-Magical Attacks
Damage Immunities: Fire
Senses: Darkvision 60ft & Passive Perception 10
Languages: Ignan (Elemental Fire)

DEATH BURST:

  WHEN THE MAGMIN DIES, IT EXPLODES IN A BURST OF FIRE AND MAGMA. EACH CREATURE WITHIN 10 FEET OF IT MUST MAKE A DC 11 DEXTERITY SAVING THROW, TAKING 7 (2D6) FIRE DAMAGE ON A FAILED SAVE, OR HALF AS MUCH DAMAGE ON A SUCCESSFUL ONE. FLAMMABLE S THAT AREN’T BEING WORN OR CARRIED IN THAT AREA ARE IGNITED.    

IGNITED ILLUMINATION:

  AS A BONUS ACTION, THE MAGMIN CAN SET ITSELF ABLAZE OR EXTINGUISH ITS FLAMES. WHILE ABLAZE, THE MAGMIN SHEDS BRIGHT LIGHT IN A 10-FOOT RADIUS AND DIM LIGHT FOR AN ADDITIONAL 10 FEET.

Actions

TOUCH:

  MELEE WEAPON ATTACK: +4 TO HIT, REACH 5FT, ONE TARGET. HIT: 7 (2D6) FIRE DAMAGE. IF THE TARGET IS A CREATURE OR A FLAMMABLE , IT IGNITES. UNTIL A CREATURE TAKES AN ACTION TO DOUSE THE FIRE, THE TARGET TAKES 3 (1D6) FIRE DAMAGE AT THE END OF EACH OF ITS TURNS.

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


Please Login in order to comment!