Kobold Scale Sorcerer Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Kobold Scale Sorcerer

Kobold Scale Sorcerer

A kobold scale sorcerer has an innate talent for arcane magic, making it a highly valuable member of the tribe for several reasons. Because the kobold's deity remains imprisoned, most tribes lack individuals that can use divine magic, and so the scale sorcerers fill the roles of advisor and historian. In times of peace, they use their spells to fortify and enhance the warren and aid the rest of the tribe. When the tribe is threatened, a scale sorcerer lashes out with fire and poison against enemies, saving a bit of magic for itself in case it needs to flee or take advantage of a captor.    

Duty-Bound To A Dragon

  In a kobold tribe associated with a dragon, typically one that resides in or near the dragon's lair, the scale sorcerer also serves as diplomat and mouthpiece-anticipating the dragon's needs, issuing commands to other kobolds on the dragon's behalf, and reporting information back to the dragon. The sorcerer is just as awed by and respectful of dragons as common kobolds are, but it knows that its duty requires it not to fawn over its master at all times. It also understands that its frequent proximity to the dragon means it would probably be the first to die if its master became angry or displeased, and so it frantically maintains a balance between adoration and terror in its behaviour toward the dragon.

Basic Information

Dietary Needs and Habits

Omnivore.

Additional Information

Perception and Sensory Capabilities

  • Darkvision 60ft, and
  • Passive Perception 9.

Civilization and Culture

Major Language Groups and Dialects

Genetic Ancestor(s)
Origin/Ancestry
Humanoid (Kobold)

Kobold Scale Sorcerer CR: 1 (200XP)

Small humanoid (kobold), lawful evil
Armor Class: 15 (Natural Armour)
Hit Points: 27 (5D6+10)
Speed: 30 ft

STR

7 -2

DEX

15 +2

CON

14 +2

INT

10 +0

WIS

9 -1

CHA

14 +2

Skills: Arcana +2, and Medicine +1.
Senses: Darkvision 60ft, and Passive Perception 9.
Languages: Draconic, and Amorian (Northern Common), or Kelldorian (Common).
Challenge Rating: 1 (200XP)

Spellcasting

The kobold is a 3rd level spellcaster. Its spellcasting Ability is Charisma (Spell DC 12, +4 To Hit with Spell Attacks). It has the following Sorcerer spells prepared:    

Cantrips (At Will)

  • Fire Bolt,
  • Mage Hand,
  • Mending, and
  • Poison Spray.
 

1st Level (4 Slots)

  • Charm Person,
  • Chromatic Orb, and
  • Expeditious Retreat.
 

2nd Level (2 Slots)

  • Scorching Ray.
 

Sorcery Points

The kobold has 3 sorcery points. It can spend 1 or more sorcery points as a Bonus Action to gain one of the following benefits:  

Heightened Spell

When it casts a spell that forces a creature to make a Saving Throw to resist the spell's effects, the kobold can spend 3 sorcery points to give one target of the spell Disadvantage on its first Saving Throw against the spell.  

Subtle Spell

When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.


Pack Tactics

The kobold has Advantage on an Attack Roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't Incapacitated.    

Sunlight Sensitivity

While in sunlight, the kobold has Disadvantage on Attack Rolls, as well as on Wisdom (Perception) Checks that rely on Sight.

Actions

Dagger

Melee or Ranged Weapon Attack: +4 To Hit, Reach 5ft, or Range 20/60ft, One Target. Hit: 4 (1D4+2) Piercing Damage.

Comments

Author's Notes

The Original Article from Volo's Guide to Monsters 5e By Wizards of The Coast (WoTc).


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