Goblin playable race
Ability Score Increase:DEXTERITY +2 and CONSTITUTION +1.
Age:Goblins reach adulthood at age 8 and can live up to 200-300 years,but most die between the age of 60-100 years of age.
Alignment:Neutral Evil (NE).Goblins are typically neutral evil,as they care only for their own needs.A few Goblins might tend toward good or neutrality,but only rarely.
Size:Small.Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds.Your size is small.
Darkvision:You can see in dim light within 60 feet of you as if it were bright light,and in darkness as if it were dim light.You can’t discern colour in darkness,only shades of grey.
Fury of the Small:When you damage a creature with an attack or a spell and the creature’s size is larger than yours,you can cause the attack or spell to deal extra damage to the creature.The extra damage equals your level.Once you use this trait,you can’t use it again until you finish a short or long rest.
Nimble Escape:You can take the Disengage or Hide Action as a Bonus Action on each of your turns.
Languages:You can speak,read,and write Goblin and Kelldorian (Common)
Humanoid/Goblinoid (Goblin): Head,Torso,Two Arms and Two Legs.
Growth Rate & Stages
Goblins reach adulthood at age 8 and can live up to 200-300 years,but most die between the age of 60-100 years of age.
Dietary Needs and Habits
Omnivore,but many eat only meat.
Perception and Sensory Capabilities
Civilization and Culture
Major Language Groups and Dialects
Goblin and Kelldorian (Common)
Common Dress Code
Animal Skins,Furs and Leather are traditional clothing.Warriors will wear Studded Leather or Ring mail armour
200 To 300 Years Old,but most die between the age of 60-100 years of age.
3ft To 4ft Tall (Averaging 3ft 6")
40lbs To 80lbs (60lbs Average)
Scrawny,Skinny and Gangly are many words used to describe Goblins
Body Tint, Colouring and Marking
Skin tones range from Pale Browns,Greens,Greys and Yellows to Darker shades of Greenish-Black