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Elephant

Elephants

Basic Information

Anatomy

Beast, Elephant:

Additional Information

Perception and Sensory Capabilities

Passive Perception 10.
Origin/Ancestry
Beast (Elephant)

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Elephant CR: 4 (1,100XP)

Huge beast, unaligned
Armor Class: 12 (Natural Armour)
Hit Points: 76 (8D12+24)
Speed: 40ft

STR

22 +6

DEX

9 -1

CON

17 +3

INT

3 -4

WIS

11 +0

CHA

6 -2

Senses: Passive Perception 10.

Trampling Charge

If the elephant moves at least 20 Feet straight toward a target and then hits it with a Gore Attack on the same Turn, that target must succeed on a DC 12 Strength Saving Throw or be knocked Prone. If the target is Prone, the elephant can make one Stomp Attack against it as a Bonus Action.  

Actions

Gore

Melee Weapon Attack: +8 To Hit, Reach 5ft, One Target. Hit: 19 (3D8+6) Piercing Damage.    

Stomp

Melee Weapon Attack: +8 To Hit, Reach 5ft, One Prone Creature. Hit: 22 (3D10+6) Bludgeoning Damage.  

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