Huge beast, unaligned
Armor Class: 12 (Natural Armour)
Hit Points: 76 (8D12+24)
Speed:
40ft
Senses: Passive Perception 10.
Trampling Charge
If the elephant moves at least
20 Feet straight toward a target and then hits it with a
Gore Attack on the same
Turn, that target must succeed on a
DC 12 Strength Saving Throw or be knocked
Prone. If the target is
Prone, the elephant can make one
Stomp Attack against it as a
Bonus Action.
Actions
Gore
Melee Weapon Attack: +8 To Hit, Reach 5ft, One Target. Hit:
19 (3D8+6) Piercing Damage.
Stomp
Melee Weapon Attack: +8 To Hit, Reach 5ft, One Prone Creature. Hit:
22 (3D10+6) Bludgeoning Damage.
Comments