When a Drow shows great promise, Lolth summons it to The Demonweb Pits for a test of faith and strength. Those that pass the test rise higher in The Spider Queen's favour. Those that fail are transformed into Driders-a horrid hybrid of a Drow and a Giant Spider that serves as a living reminder of Lolth's power. Only Drow can be turned into Driders, and the power to create these creatures resides with Lolth alone.
Scarred for LifeDrow transformed into Driders return to The Material Plane as twisted and debased creatures. Driven by madness, they disappear into The Underdark to become hermits and hunters, either wandering alone or leading packs of Giant Spiders. On rare occasion, a Drider returns to the fringes of Drow society despite its curse, most often to fulfill some longstanding vow or vendetta from its former life. Drow fear and shun the Driders, holding them in lower esteem than slaves. However, they tolerate the presence of these creatures as living representatives of Lolth's will and a reminder of the fate that awaits all who fail the Spider Queen.
Variant: Drider SpellcastingDriders that were once Drow spellcasters might retain their ability to cast spells. Such Driders typically have a higher spellcasting ability (15 or 16) than other Driders. Further, the Drider gains the spellcasting trait. A Drider that was a Drow divine spellcaster, therefore, could have a Wisdom of 16 (+3) and a spellcasting trait as follows.
SpellcastingThe Drider is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The Drider has the following spells prepared from the Cleric spell list: Cantrips (at will):
- Poison Spray
- Detect Magic
- Hold Person
- Dispel Magic
- Freedom of Movement
Perception and Sensory Capabilities
Darkvision 120ft & Passive Perception 15
Civilization and Culture
Major Language Groups and Dialects
Drow (Elven) & Undercommon
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Original Article by Wizards of the Coast (WotC) for D&D Monster Manual 5e.