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Deep Gnome

Deep Gnomes, live far below the world's surface in twisting warrens and sculpted caverns. They survive by virtue of their stealth, cleverness, and tenacity. Their gray skin allows them to blend in with surrounding stonework. They are also surprisingly heavy and strong for their size. An average adult weighs 100 to 120 pounds and stands 3 feet tall.   A typical Deep Gnome enclave contains several hundred and is strongly fortified. Secret tunnels lead to and from the settlement, and the Deep Gnomes use these as evacuation routes when the enclave comes under attack.    

Established Gender Roles

  Male Gnomes are bald, while females have stringy gray hair. Traditionally, females run the enclaves while males scour the outskirts in search of enemies and deposits of precious gemstones.    

Gemstone Harvesters

  Deep Gnomes cherish fine gemstones, especially rubies, which they harvest from mines deep in The Underdark. The hunt for gems often brings them into conflict with Beholders, Drow, Kua-Toa, Duergar, and Mind Flayers. Of all their natural enemies, Deep Gnomes fear and despise the murderous, Demon worshiping Drow the most.      

Earth Friends

  Deep Gnomes are often encountered in the company of creatures from The Elemental Plane of Earth. Some Deep Gnomes can summon such creatures.   Earth creatures guard Deep Gnome settlements, especially Xorn enticed to service with the promise of gems to feed on.    
A Deep Gnome Trader by forgottenrealms

Basic Information

Anatomy

Humanoid (Gnome): A Head, Torso, Two Arms ending with hands, and Two legs ending with feet.

Ecology and Habitats

Deep Gnomes live in twisting warrens and sculpted cavern settlements.

Dietary Needs and Habits

Omnivore.

Additional Information

Social Structure

Tribal, Clan, Chieftains and Kings.

Facial characteristics

Wide flat-noses, eyes of grey, black or blue, with pointed floppy ears that stick out from the sides of their head.

Perception and Sensory Capabilities

Darkvision 120ft & Passive Perfection 12
A Deep Gnome by aidedd
Origin/Ancestry
Humanoid (Gnome)
Lifespan
200 years to 400 years old (Averaging 250 years)
Average Height
2ft 6" to 3ft 6" Tall (Averaging 3ft tall)
Average Weight
90lbs to 150lbs (Averaging 120lbs)
Average Physique
Muscular upper bodies, shoulders and upper arms. They are stronger than they look.
Body Tint, Colouring and Marking
Most have gray skin, sometimes a bluish-grey, Males tend to be bald and Females have gray-white stringy hair.
A Deep Gnome Warrior by Irpc.wikidot

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Cover image: A Deep Gnome by aidedd

DEEP GNOME CR: 1/2 (100XP)

Small humanoid (gnome), neutral good
Armor Class: 15 (Chain Shirt)
Hit Points: 16 (3D6+6).
Speed: 20ft

STR

15 +2

DEX

14 +2

CON

14 +2

INT

12 +1

WIS

10 +0

CHA

9 -1

Skills: Investigation +3,Perception +2 & Stealth +4
Senses: Darkvision 120ft & Passive Perception 12
Languages: Gnomish,Terran (Elemental Earth) & Undercommon

INNATE SPELLCASTING:

  THE GNOME’S INNATE SPELLCASTING ABILITY IS INTELLIGENCE (SPELL SAVE DC 11). IT CAN INNATELY CAST THE FOLLOWING SPELLS, REQUIRING NO MATERIAL COMPONENTS:

At will: Nondetection (Self Only)

1/day: Blindness/Deafness,Blur & Disguise Self


STONE CAMOUFLAGE:

  THE GNOME HAS ADVANTAGE ON DEXTERITY (STEALTH) CHECKS MADE TO HIDE IN ROCKY TERRAIN.  

GNOME CUNNING:

  THE GNOME HAS ADVANTAGE ON INTELLIGENCE,WISDOM AND CHARISMA SAVING THROWS AGAINST MAGIC.

Actions

WAR PICK:

  MELEE WEAPON ATTACK: +4 TO HIT, REACH 5FT, ONE TARGET. HIT: 6 (1D8+2) PIERCING DAMAGE.    

POISONED DART:

  RANGED WEAPON ATTACK: +4 TO HIT, RANGE 30/120FT, ONE CREATURE. HIT: 4 (1D4+2) PIERCING DAMAGE, AND THE TARGET MUST SUCCEED ON A DC 12 CONSTITUTION SAVING THROW OR BE POISONED FOR 1 MINUTE. THE TARGET CAN REPEAT THE SAVING THROW AT THE END OF EACH OF ITS TURNS, ENDING THE EFFECT ON ITSELF ON A SUCCESS.

Comments

Author's Notes

Original Article by Wizards of the Coast (WotC) for D&D Monster Manual.


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