Chillwind Kobold Zombie Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Chillwind Kobold Zombie

The Necromancer ? has Chillwind Kobold guides in her employ, including a pair that died and were turned into zombies using Animate Dead spells. The cold climate helps to preserve their dead flesh.   See the main article Chillwind Kobold for more information.

Basic Information

Anatomy

Undead (Humanoid), Kobold:

Additional Information

Perception and Sensory Capabilities

  • Darkvision 60ft, and
  • Passive Perception 8

Civilization and Culture

Major Language Groups and Dialects

Understands Draconic, and Amorian (Northern Common) but cannot speak.
Genetic Ancestor(s)
Origin/Ancestry
Undead (Kobold)
Geographic Distribution

Chillwind Kobold Zombie CR: 1/8 (25XP)

Small undead, neutral evil
Armor Class: 9 (Scraps of Hide Armour)
Hit Points: 19 (3D6+9)
Speed: 20 ft

STR

8 -1

DEX

6 -2

CON

16 +3

INT

3 -4

WIS

6 -2

CHA

3 -4

Saving Throws: Wisdom +0.
Damage Immunities: Poison.
Condition Immunities: Poisoned.
Senses: Darkvision 60ft, and Passive Perception 8.
Languages: Understands Amorian (Northern Common), and Draconic but cannot speak.
Challenge Rating: 1/8 (25XP)

Undead Fortitude

If Damage reduces the zombie to 0 Hit Points, it must make a Constitution Saving Throw with a DC of 5+ the Damage taken, unless the Damage is Radiant or from a Critical Hit. On a Success, the zombie drops to 1 Hit Point instead.    

Unusual Nature

The zombie doesn't require Air, Food, Drink, or Sleep.    

Actions

Javelin

Melee Weapon Attack: +1 To Hit, Reach 5ft, One Target. Hit: 2 (1D6-1) Piercing Damage.  

Comments

Author's Notes

The Original Article from Icewind Dale Rime of The Frost Maiden (WoTc)


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