Chillwind Kobold Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Chillwind Kobold

Kobolds

  Kobolds can be found anywhere Dragons are known to dwell, and those that live in the hills of the Chillwind Depths, and the Chillwind Dale are among the hardiest of their kind. Drawn to the North of Kelldoria by a desire to find and serve White Dragon's, these kobolds adapted as best they can to the hostile climate. Their sensitive eyes appreciate sunless days and long, dark nights. They use wooden javelins as tools to test the snow ahead of them.   Kobolds native to the Chillwind Depths, and the Chillwind Dale frequently wander into the area known as Ten-Towns to escape the dreadful cold, hoping to trade what few skills they have for some warm soup and shelter. The people of Ten-Towns, accustomed to the presence of strange outlanders, allow these kobolds to dwell among them for the most part. When the kobolds don't feel safe, they acquire heavy winter clothing and disguise themselves as humans by standing on one another's shoulders. Three kobolds in cold weather gear can pass themselves off as a clumsy human with a successful group Charisma (Deception) Check, the DC of which equals the onlooker's Wisdom (Insight) Check result.    

White Kobolds of Chillwind Dale

 
A White Kobold by verum.fandom

Basic Information

Dietary Needs and Habits

Omnivore.

Additional Information

Perception and Sensory Capabilities

  • Darkvision 60ft, and
  • Passive Perception 11.

Civilization and Culture

Major Language Groups and Dialects

A Chillwind Kobold by jon Brazer
Genetic Ancestor(s)
Origin/Ancestry
Humanoid (Kobold)
Geographic Distribution


Cover image: A Chillwind Kobold by jon Brazer

Chillwind Kobold CR: 1/4 (50XP)

Small humanoid (kobold), any
Armor Class: 14 (Hide Armour)
Hit Points: 9 (2D6+2)
Speed: 30 ft , climb: 20 ft

STR

7 -2

DEX

15 +2

CON

12 +1

INT

8 -1

WIS

8 -1

CHA

8 -1

Saving Throws: Dexterity +4, and Constitution +3.
Skills: Perception +1, Stealth +4, and Survival +1.
Damage Resistances: Cold.
Senses: Darkvision 60ft, and Passive Perception 11.
Languages: Draconic, and Amorian (Northern Common).
Challenge Rating: 1/4 (50XP)

Pack Tactics

The kobold has Advantage on an Attack Roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't Incapacitated.    

Sunlight Sensitivity

While in sunlight, the kobold has Disadvantage on Attack Rolls, as well as on Wisdom (Perception) Checks that rely on sight.

Actions

Dagger

Melee or Ranged Weapon Attack: +4 To Hit, Reach 5ft, or Range 20/60ft, One Target. Hit: 4 (1D4+2) Piercing Damage.    

Javelin

Melee or Ranged Weapon Attack: +0 To Hit, Reach 5ft, or Range 30/120ft, One Target. Hit: 1 (1D6-2) Piercing Damage.

Comments

Author's Notes

The Original Article from Icewind Dale Rime of The Frost Maiden (WoTc)


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