Azer Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Azer

Natives of the Elemental Plane of Fire,Azers are master crafters,expert miners,and sworn foes of the EFREETI.In appearance and manner,an Azer resembles a male Dwarf,but this is a facade.Beneath its metallic-looking skin,an Azer is a being of fire,which outwardly manifests in its fiery hair and beard.

 

Made,Not Born

 

Azers don't reproduce.They are each crafted from bronze by another Azer and imbued with a portion of the crafter's inner flame.Each Azer is sculpted with unique features.This crafting process limits the growth of the Azer population and is the primary reason that these creatures remain rare.

 

Volcanic Dwellers

 

Azers dwell in a kingdom on the border between The Elemental Plane of Earth and The Elemental Plane of Fire-A range of mountains and Volcanoes whose spires rise as a series of fortresses.Beneath mountain peaks,under volcanic calderas,and amid rivers of magma,Azers extract gleaming metals and glittering gems from the earth.Squads of Azer patrol the passes and tunnes of their realm,fending off the SALAMANDER raiders whose Efreet masters order strikes against the Azer Kingdom.

 

Enemies of the Efreet

 

Long ago,the Efreet and the Azers were allies.Azers helped create The City of Brass,forging that home of the Efreet into one of the most wonderous places in creation.When the Azers had finished their work,the Efreet betrayed them,making a failed attempt to enslave the Azers so as to protect the secrets of the City.Despite occasional raids and skirmishes,however,the two sides have so far refrained from all-out conflict.The Azers believe that only the threat of them revealing the hidden ways into The City of Brass keeps the Efreet in check.

 
"Give me a hundred Azer Slaves,and i can forge an Empire that would make the Gods tremble."   -Arakses Al-Saqar,Efreeti Pasha
   

Masters of Metal and Gems

 

Azers are masterful artisans,and create beautiful works from the gems and precious metals found in their volcanic habitat.They rate the value of such treasures above all other things,sometimes dispatching parties across the Planes to seek out rare metals and gemstones.

 

When Azers are called by magic to the Material Plane,it is typically to help forge an elaborate magic item or work of art,for it is said that their skill in such craft knows no equal.

   

Living Fire

   

An Azer doesn't require food,drink or sleep.

Basic Information

Anatomy

Humanoid (Made from Bronze):Head,Torso,2 Arms ending with hands,2 legs ending with solid booted feet.The Azer resemble male Dwarves with metallic skin and fire for hair and beards.

Genetics and Reproduction

Azers are made not Born,created from Bronze by another and imbued with a portion of the crafter's inner flame.

Ecology and Habitats

The Azer live beneath Volcanic Mountains with lakes and rivers of magma

Dietary Needs and Habits

The Azer is Living Fire:They do not require Food,Drink or Sleep

Additional Information

Facial characteristics

Bronze with Hair and Beards of Fire

Perception and Sensory Capabilities

Passive Perception 11

Civilization and Culture

Major Language Groups and Dialects

  • Ignan (Elemental Fire)

Common Dress Code

Naked upper torso with a metal skirt/Kilt of Chainmail
An Azer by dndbeyond
Genetic Ancestor(s)
Origin/Ancestry
Elemental
Body Tint, Colouring and Marking
Made from Bronze


Cover image: An Azer by dndbeyond

AZER CR: 2 (450XP)

Medium elemental, lawful neutral
Armor Class: 17 (Natural Armour & Shield)
Hit Points: 39 (6D8+12)
Speed: 30 ft

STR

17 +3

DEX

12 +1

CON

15 +2

INT

12 +1

WIS

13 +1

CHA

10 +0

Saving Throws: Constitution +4
Damage Immunities: Fire & Poison
Condition Immunities: Poisoned
Senses: Passive Perception 11
Languages: Ignan (Elemental Fire)
Challenge Rating: 2 (450XP)

HEATED BODY:

  A CREATURE THAT TOUCHES THE AZER OR HITS IT WITH A MELEE ATTACK WHILE WITHIN 5 FEET OF IT TAKES 5 (1D10) FIRE DAMAGE.  

HEATED WEAPONS:

  WHEN THE AZER HITS WITH A METAL MELEE WEAPON, IT DEALS AN EXTRA 3 (1D6) FIRE DAMAGE (INCLUDED IN THE ATTACK).  

ILLUMINATION:

  THE AZER SHEDS BRIGHT LIGHT IN A 10-FOOT RADIUS AND DIM LIGHT FOR AN ADDITIONAL 10 FEET.  

Actions

WARHAMMER:

  MELEE WEAPON ATTACK: +5 TO HIT, REACH 5FT, ONE TARGET. HIT 7 (1D8+3) BLUDGEONING DAMAGE, OR 8 (1D10+3) BLUDGEONING DAMAGE IF USED WITH TWO HANDS TO MAKE A MELEE ATTACK, PLUS 3 (1D6) FIRE DAMAGE.

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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