Air Genasi
Air Genasi
As an Air Genasi,you are descended from the Djinn.As changeable as the weather,your moods shift from calm to wild and violent with little warning,but these storms rarely last long. Air Genasi typically have light blue skin,hair and eyes.A faint but constant breeze accompanies them,tousling the hair and stirring the clothing.Some Air Genasi speak with breathy voices,marked by a faint echo.A few display odd patterns in their flesh or grow crystals from their scalps.
Air Genasi Traits
Ability Score Increase:
DEXTERITY +1.Unending Breath:
You can hold your breath indefinitely while you are not incapacitated.Mingle with the Wind:
You can cast the Levitate spell once with this trait,requiring no material components,and you regain the ability to cast it this way when you finish a long rest.Constitution is your spellcasting ability for this spell.Basic Information
Anatomy
Human & Genie,Head,Torso,Two Arms and Two Legs:Air Genasi typically have light blue skin,hair and eyes.A faint but constant breeze accompanies them,tousling the hair and stirring the clothing.A few display odd patterns in their flesh or grow crystals from their scalps.
Dietary Needs and Habits
Omnivore
Additional Information
Facial characteristics
Pale or shades of Blue skin and Blue eyes.
Civilization and Culture
Naming Traditions
Air Genasi use the naming conventions of the people among whom they were raised.They might later assume distinctive names to capture their heritage.
Sky,Storm,Wisp & Whisper.
Major Language Groups and Dialects
And the Human Language native to your birth.
Genetic Ancestor(s)
Origin/Ancestry
Genie (Elemental) & Humanoid
Lifespan
Same as Genasi.
Average Height
Same as Genasi.
Body Tint, Colouring and Marking
Skin tones of all shades of Blue,some display odd patterns in their flesh or grow crystals from their scalps.
Comments
Author's Notes
Original Article for Princes of the Apocalypse D&D 5e by Wizards of the Coast (WotC)