The Empire of Turelion

Wherever one goes in the world of Kelbonnar, they will be travelling through land that is claimed by the Empire of Turelion. The Empire is the world, with dominion over all of the continents all of the people, all of the creatures and all of the resources.   Over five hundred years ago, the founder of the Empire, Machestaro I, the founder began a series of conquests that resulted in the defeat of all who opposed the armies of Turelion and after forty years of constant warfare led to the proclamation of the Empire of Turelion.   Turelion's strength lay not just in their well drilled armies and deep coffers, but also in two technological break throughs that really tipped the balance of war in their favour. The first: the provision of powerful but often unreliable blackpowder weaponry, which could be used with devastating results when it functioned properly both to kill and to awe. The second was the discovery that Elementals could be bound by skilled magic users into Elemental Cores, sources of power with the potential to perpetually heat forges, provide constant wind in the sails of ships, create an endless source of freshwater and much more besides.   With the aid of its advanced technology and military might, Turelion brought the whole world under its sway by force and diplomacy and ushered in a never before seen era of prosperity, well for the heartland of the Empire at least.   Now, after hundreds of years of imperial rule, cracks are beginning to appear and spread, the last handful of Emperors have been careless and lazy, whilst their retainers and officials have become too content with their luxurious lots in life. Factions have appeared all across Kelbonnar to exploit the Empire, or throw off its shackles entirely, banking on the now over complicated and cumbersome bureaucracy being too slow to react before it is too late. In addition, the spread of the Empire's influence has also meant that the technology that gave them their advantage over there rest of the world is now accessible for those that would wish to use it against them.   Nevertheless, the Empire of Turelion is a powerful force to be reckoned with, and any who get in the way of its machinery when it is finally brought to bear are made to rue the day they thought to defy the Emperor of Turelion and Kelbonnar .


The Empire of Turelion is headed by The Emperor of Turelion and Kelbonnar , who rules as an absolute monarch. Each Emperor directly chooses who will succeed them and though this generally tends to lead to children or grandchildren within the imperial family being chosen, it is not unheard of for an Emperor to choose a trusted and influential friend or advisor to take over the mantle of leadership upon their death. In such cases, the individual is immediately adopted into the imperial family, in order to continue the semblance of dynastic succession.   Beneath the Emperor are a bevy of imperial office holders, ministers and advisors who control all matters of state so that the imperial personage only has to become involved in the most pressing of matters. Of significant importance in this sea of underlings are the Satraps, each of whom holds administrative responsibility and oversight for one of the eleven provinces of the Empire.   Each of the Provinces functions in essence like an individual country under the rule of its respective Satrap, controlling their own armed forces, administrative bodies and raising their own taxes, a significant portion of which goes to the Imperial Treasury.   In addition, there are several other Imperial arms that operate independently from the bureaucracy of the empire, save for reporting into the Congregation of Lords, and which have been granted extraordinary jurisdiction wherever they deem it necessary by the Emperor. This group includes The Imperial College of Arcanists, The Lodge of Imperial Hunters and the The Imperial Inquisition amongst others.  

Legislative & Bureaucratic Bodies:

  Whilst the Emperor of Turelion and Kelbonnar is perfectly entitled to create and enact laws as well as manage the activities of the Empire’s various bodies entirely on their own, this was quickly deemed to be impractical as the Empire’s bureaucracy became more and more bloated. After the coronation of Machestaro II in 47AIF and his subsequent mental breakdown caused by the stresses of the Imperial office, the Congregation of Lords and the Imperial Bureau were founded in 52AIF to relieve some of the burden upon the Imperial personage.   Whilst the Imperial Bureau manages the administration and bureaucracy surrounding the provinces, trade, defence, and the Imperial treasury amongst other things, the Congregation of Lords acts as the main legislative body for the Empire and oversees the work of most of its institutions. The Emperor, as the Head of the Congregation of Lords still has the final say on all matters, but in general the Lords are given leave to sign off legislation themselves, pending the Imperial approval being granted at a later date, should the reigning Emperor choose not to attend their meetings.


The original territory of the Empire of Turelion is the area that is now referred to as Turelion Province on the continent of Euristan. This province is now the heartland of the Empire and is the most wealthy and most densely populated area. It also includes the imperial capital Meltaro, a sprawling megacity that has the highest concentration of people per sq mile in the whole of Kelbonnar.   The Empire's ten other provinces account for the lands that were forced into joining the imperial fold either through force or diplomatic pressure. The Empire's hold on these territories varies with the more remote provinces, Pelenar Province, Langstrom Province, Greltor Province and Norgantho Province being the hardest to maintain imperial control in, partly because of their distance from the capital and partly because all four of them were brought under the control of the Emperor by force, meaning that much of their populace holds a deeply rooted resentment of all occupants of the imperial throne.   In addition, the rocky, icy, windswept continent of Zastral has within the last 200 years finally become a true part fo the Empire, with imperial colonies being set up on the otherwise uninhabited land mass, with the primary purpose of exploiting its unique material wealth. As the colonies on Zastral are still in the initial stages of becoming viable and stable, a new province hasn't been created to administer the landmass, with each of the colonies instead being led by a Colonial Governor, who is appointed directly by the Emperor.


The Empire operates a devolved military force, with each of the eleven provinces maintaining their own armed forces, including land, naval and air forces. The strength of these forces varies in size and quality depending on the province in question, with more peaceful provinces such as Oam Province and Quess Province requiring a relatively small contingent of troops at the disposal of their Satraps, compared with the more troublesome provinces to the north west.   The province of Norgantho Province boasts the largest standing army, purely due to the fact that a large force is needed to deal with the Norganthian Rebels, whose rebellion has led to the creation of the breakaway state Nova Norgantho in the far north west of the province.   Conversely, the activities of the The Kelrik Pirates means that Pelenar Province has the largest navy, though their presence within the province has done little to curb the piratical activities there.   Regardless of the size of force that each Province has, the Emperor is able to call on all of them at any time to defend the integrity of the Empire. All of the provincial forces are expected to maintain troops utilising Blackpowder Weaponry and more traditional mêlée and ranged weapons.   Additionally, the Emperor is protected by his own personal guard, known as the Imperial Drakes, whose number make them a small army in their own right of the most highly trained soldiers in the whole of Kelbonnar. The Imperial Drakes have specialist ships and aircraft at their disposal as well as elite magic users to help protect the Imperial family and the Emperor's residences.


As the founder of the Empire of Turelion, Machestaro I was not a particularly religious man, he was not concerned with bringing all of the Empire’s newly gained subjects into the same faith fold. This means that freedom of worship has been allowed and tolerated throughout all of the provinces since their founding.   Under the rule of Orthax II, ‘the pious’, who ascended to the imperial throne just over forty years after Machestaro’s death Canthartism was made the official religion of the Empire, which did lead to a brief crackdown on other faiths across Kelbonnar, but after several rebellions broke out over the issue, Orthax’s successor, Machestaro III ended the purge on other faiths and quietly reinstated the unwritten right to freedom of faith, though that still could not save the lives of the many thousands who died in Orthax’s purge and the subsequent rebellions.   To this day the The Imperial Church of Canthartism holds significant sway over the Empire, with its top ecclesiastical figures being the only members of the nobility to be automatically enrolled into the Congregation of Lords on receiving their new positions and titles.

Agriculture & Industry

The production of agricultural and industrial goods is not operated at the imperial level, but is instead devolved to the eleven provinces of the Empire, who manage the production of food, goods and sundries, a proportion of which is given to the Emperor (alongside their monetary tax quota) as a tithe, theoretically to future proof the Empire and the provinces from shortages, though in reality, even when a province has fallen upon times of grievous hardship, aid was not forthcoming from the Emperor’s storehouses.

Trade & Transport

As it has access to trade from across the entire world any goods that the Imperial Household wishes to acquire can be sourced fr them quickly and easily, especially given the fact that many merchants and traders would jump at the chance to claim that they were suppliers to the Emperor and his family. Transport, however proves amore tricky issue in the Empire, primarily because large areas of the Empire’s territory, including the majority of Provincial Capitals are very remote from the centre of Imperial authority Meltaro. Distance is not the only problem though. Large tracts of the Empire are wilderness areas with many being incredibly mountainous, densely forested, swamped by wetlands, or cut off from one another by seas and oceans; and all of that still does not take into account the bandits, rebels, pirates and myriad monstrous creatures looking for prey. All of this coupled with the poor overall quality and extent of the Imperial road network means that travel, particularly by land difficult and dangerous.   In order to combat this, the Empire of Turelion and its subjects makes heavy use sea transport as much as possible to move people, trade goods and supplies, and the vast majority of major settlements, built since the founding of the Empire, have been constructed on the coasts of the seven continents to facilitate transport. The use of Elemental Cores is particularly helpful in this regard, as Air Elemental Cores can be used to provide a constant supply of wind in the sails of ships, meaning that sailors are no longer at the mercy of nature, except for when storms whip up.   In addition, Elemental Core technology has been used to create flying machines, known generically as Firewings, which although they are limited in size can be used to transport small amounts of goods or people through the skies, negating the difficulties of travelling overland by foot. There are several different classes of Firewings, that are used for a variety of civilian and military purposes by the Emperor and his subjects.   As to those settlements in remote areas, unless they are deemed to be of particular strategic importance to the Emperor, they are generally left to fend for themselves, hoping that brave, or foolhardy merchants will still undertake journeys to them with goods and sundries, hoping to make a tidy profit from those living on the edges of civilisation.


Though there are places where one can get an education in the Empire of Turelion, it is by no means a given. Schools for children ranging from the ages of 4 to 18 years do exist all over the world of Kelbonnar, but there is no state sponsored source of free education. Instead, schools are set up by people who are either very philanthropically minded, or who are looking to profit from the desires of the middle and upper classes to have their children educated.   As a result, the schooling that is available across the Empire tends to be expensive, vary wildly in its quality and the material covered and vary in the span of years that children are allowed to remain as pupils. The provinces of Turelion, Quess, Oam and Bar-Sunar have the most schools on average, as they are closest to the epicentre of the Empire and tend to have a wealthier populace residing in them overall.   Many wealthy and influential families choose to have their children educated at home under the guidance of a personal tutor, who generally go by the title of ‘Master or Mistress of Education’. Once they are old enough, families who can afford such services are likely to try and gain a place for their children at one of the few higher education establishments in the Empire, whether by legitimate or more underhand means.   There are several higher education institutions within the Empire, including the Imperial Strategic College, which trains officers for the armed forces, the Imperial College of Administration, which provides administrators from the Empire, and the Imperial College of Engineering.   In addition, children and adults that catch the eye of a Mage in the employ of the Emperor and who have a natural talent for the arcane are taken to The Imperial College of Arcanists, where they are trained at the Empire’s expense to wield magic in the defence of the Emperor.


The amount of infrastructure present across the Empire varies from province to province, with the general rule being that the further away from the capital, Meltaro a place is, the smaller the amount that will have been spent on infrastructure in that area since the formation of the Empire.   For example, the continent of Euristan, which contains the Imperial Province of Turelion has a large and sophisticated road network linking all of the major cities and settlements in all three of the provinces on the continent. Conversely, infrastructure in the most northerly and heavily forested province, Langstrom is almost non existent outside of the settlements, with the only way to get around the province without resorting to weeks of trudging through the trees being by air or sea.   Under the rule of Emperor Turael II in the 200s AIF a significant body of public works was undertaken throughout the Empire, ensuring that all of the Provincial capitals had the same basic level of administrative, defensive and industrial capacity to enable the effective governing of their respective provinces. In addition, Turael gifted each settlement in the Empire that had over 5,000 souls at the time, a Water Elemental Core, to provide an almost endless supply of fresh water for the cities and towns that qualified to use. Turael’s benevolence in this respect has yet to be matched by any other Emperor.

The Peace of Turelion from Horizon to Horizon

Founding Date
01/01/0 AIF
Geopolitical, Empire
Government System
Monarchy, Absolute
Power Structure
Feudal state
Economic System
Mixed economy
The Standardised currency of the Empire is the system of Imperial Coinage, which is split into three denominations: Gold Crowns, Silver Solars and Copper Feathers, all of which are produced by the Imperial Mints. Promissory notes are also printed by the Imperial Mints, which can be issued for larger amounts of money, and which can be exchanged for physical coins.
Official State Religion
Official Languages
Related Professions
Neighboring Nations
Related Items
Organization Vehicles
Related Myths

  • 0 BIF

    1 /1

    Coronation of Machestaro I
    Political event

    Having conquered all of the known world, Machestaro, king of Turelion is crowned as Machestaro I 'the Founder', the first Emperor of the newly formed The Empire of Turelion.

    More reading
    Machestaro I
  • 47 AIF

    18 /6

    Coronation of Machestaro II
    Political event

  • 49 AIF

    27 /6

    Commodore Bramilo Deserts from the Imperial Navy
    Criminal Activity

    Commodore Bramilo deserts from the Imperial Navy with his fleet of 10 ships and founds the Kelrik Pirates.

    More reading
    The Kelrik Pirates
  • 53 AIF

    19 /7

    Founding of the Imperial College of Arcanists

    Wanting to have more control over the training and regulation of magic users across the Empire of Turelion Machestaro I founds the Imperial College of Arcanists and orders the construction of their headquarters in Quessama.

  • 60 AIF

    32 /3

    Coronation of Orthax I
    Political event

  • 62 AIF

    6 /9

    Coronation of Belliotrix I
    Political event

  • 76 AIF

    44 /4

    Coronation of Tasbal I 'the Huntsman'
    Political event

  • 78 AIF

    21 /7

    Founding of the Lodge of Imperial Hunters

    Following the crowning of Tasbal I, 'the Huntsman', the Lodge of Imperial Hunters was founded to protect the Empire of Turelion from the numerous monstrous creatures that preyed on the Emperor's subjects across Kelbonnar.

  • 87 AIF

    17 /10

    Coronation of Orthax II 'the Pious'
    Political event

  • 98 AIF

    26 /8

    Coronation of Machestaro III
    Political event

  • 132 AIF

    28 /4

    Coronation of Borial I 'the Miser'
    Political event

  • 174 AIF

    11 /2

    Beginning of the Triplet's Interregnum
    Military action

    When Borial I, 'the Miser', died in 174AIF without declaring who his heir and successor would be the Empire of Turelion descended into a period of civil war as his three sons, the triplets Tamen, Kelbon and Mallenar fought for the Imperial throne.

  • 176 AIF

    7 /9

    End of the Triplet's Interregnum
    Military action

  • 176 AIF

    21 /9

    Coronation of Mallenar I
    Political event

  • 177 AIF

    5 /1

    Founding of the Imperial Inquisition

    Following the end of the Triplet's Interregnum, the new Emperor Mallenar I, shaken by the multiple attempts against his life during the civil war, and still aware that there were many supporters of his brothers still at large founded the Imperial Inquisition to weed out dissenters and malcontents and protect him and his family.

  • 201 AIF

    16 /5

    Coronation of Belliotrix II
    Political event

  • 213 AIF

    46 /4

    Coronation of Salastar I ‘the Savage’
    Political event

  • 224 AIF

    18 /6

    Coronation of Turael I
    Political event

  • 258 AIF

    11 /8

    Coronation of Turael II ‘the Beneficent’
    Political event

  • 294 AIF

    44 /2

    Coronation of Borial II 'the Wary'
    Political event

  • 295 AIF

    21 /7
    297 AIF

    18 /5

    The Rotian Rebellion
    Military action

    A bitter fraternal rivalry that followed the coronation of Borial II spilled over into a rebellion by the island town of Rotian, led by the younger brother of the Emperor Hostus.

    More reading
    The Rotian Rebellion
  • 312 AIF

    7 /9

    Coronation of Borial III
    Political event

  • 350 AIF

    13 /3

    Coronation of Tamina I
    Political event

  • 379 AIF

    19 /8

    Coronation of Tasbal II
    Political event

  • 392 AIF

    45 /9

    Coronation of Annunziata I
    Political event

  • 427 AIF

    34 /10

    Coronation of Belliotrix III 'the Cartographer'
    Political event

  • 439 AIF

    25 /9

    Discovery of the Continent of Zastral
    Discovery, Exploration

    On this day in 439AIF, the crew of the Seacrake, whose ship had been swept from the Centric Sea to the outer reaches of the Ocean of Lasimar became the first people to set foot on the Continent of Zastral for thousands of years. It would take many months for the survivors to repair their ship and make good their escape in a large enough weather break, so that their discovery could be shared with the rest of the Empire of Turelion, but this date is still taken as the momentous moment of discovery in the Imperial Annals.

  • 466 AIF

    25 /7

    Coronation of Mallenar II
    Political event

  • 487 AIF

    21 /5

    Coronation of Promethea I
    Political event

  • 488 AIF

    5 /2

    Massacre at Lemnar Mine
    Military action

    Seeking to bring the unrest to an end, the Regional Administrator for the Worfal Tundra ordered the troops under his command to forcibly break up a strike that had begun at Lemnar Mine, a rich iron mine in the west of the territory. Finding that the miners were resistant to being disbursed, the Provincial Troops took the opportunity to release their frustrations and reacted with excessive force. Hundreds of miners were killed, and hundreds other wounded.

    Additional timelines
  • 488 AIF

    34 /2

    Rebellion in the Worfal Tundra

    As news of the massacre at Lemnar Mine spread across the region of the Worfal Tundra, the local populace, either enraged or fearful that they too might be attacked by Provincial Troops, took up arms and began to attack anything or anyone that represented the Provincial or the Imperial government.

    Additional timelines
  • 490 AIF

    20 /3

    The Siege of Hraman
    Military action

    Buoyed up by the retreat of the Provincial Troops, the rebels of the Worfal Tundra press home their rebellion and besiege the administrative capital, Hraman. Within days the town was cut off from the outside world and the two forces became locked in a bitter fight for every street and houses.

    Additional timelines
  • 490 AIF

    32 /7

    Surrender of Hraman and the Execution of the Worfal Tundra Provincial Administrator
    Military action

    After months of bitter fighting, the loss of most of the Provincial Troops under their command and the failure of any reinforcements to appear from the south, the Provincial Administrator surrenders the town of Hraman to the rebels. All Provincial and Imperial buildings are sacked by the victorious forces and all known Imperial Servants and Provincial bureaucrats, including the Provincial Administrator are executed.

    Additional timelines
  • 490 AIF

    1 /8

    Declaration of Nova Norgantho's Independence

    Following the surrender and sack of Hraman, the founding of the independent nation of Nova Norgantho was declared, and the rebels formally claimed control over the area of the Worfal Tundra.

    Worfal Tundra
    More reading
    Nova Norgantho
    Additional timelines
  • 499 AIF

    29 /7

    Coronation of Kelbon I
    Political event

  • 528 AIF

    35 /1

    Coronation of Annunziata II
    Political event

  • 550 AIF

    5 /12

    The Assassination of Empress Annunziata II
    Criminal Activity

    Whilst travelling to the Imperial Estate located in Ultaru Province, and agent in the employ of Nova Norgantho who had smuggled themselves aboard Empress Annunziata II's Firewings, released an instantly lethal quantity of Grey Globe Mushroom spores in the craft, killing all on board.

    Additional timelines
  • 551 AIF

    11 /3

    Coronation of Belliotrix IV
    Political event
  • 552 AIF

    26 /3

    Emperor Belliotrix IV Declares War on Nova Norgantho
    Military action

    Following his coronation, Emperor Belliotrix IV officially declares war on Nova Norgantho, a move that both legitimises the Rebel Nation’s claim to be independent, but also notes a seed change in the Empire’s opinion of them and a shift towards treating them a true problem.

    Additional timelines
  • 555 AIF

    11 /5

    Construction of the Northern Norgantho Defences Begins
    Construction beginning/end

    Emperor Belliotrix's  solution to the Nova Norgantho problem is launched by the beginning of a network of walls and forts across the northern edge of the Destra Wetlands, the Yalthar Jungle and the western edge of the Grunwald Forest, to seal off the area of the Worfal Tundra from the rest of Hunar Continent.

    Additional timelines


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