Garghas, God of Disease, plagues, and rot Organization in Kealladius | World Anvil
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Garghas, God of Disease, plagues, and rot

Garghas
Holy Symbol:
Garghas holy symbol
Alignment: CE
  Domain(s): Disease, plagues, rot
  Favored Weapon: Sickle
  Favored Race: Human
  Favored Class: warlock, witches
  Background Story:
Garghas was discarded when he was a fetis. His mother was Alexendra the goddess of Love and Fortune. His Father was Khurn God of Chaos and Fright. Some say that Garghas is but an instrument of Drakyss’. Needless to say Garghas seeks to spead the plague to every single person on the planet.
  Achievements:
  Worshipping:
Clerics of this faith are bound to catch a minimum of 20 rats per month and keep them fed with rotting bits until the holiday Day of Plagues comes about where they unleash their well maintained collection upon society. The faithful are expected to take care of all creatures who carry diseases and plagues as well as to always maintain a well stocked pantry of poisons.
  Omens and Signs:
A festering wound that appears out of nowhere
A swarm of rats feasting on corpses
  Artifacts:
Tomes of Magreta – unknown
  Ceremonies/Holidays:
Poison day – On this day each follower is given a vial of poison to assault the unsuspecting with.
Day of Plagues – On this day a torrent of rats is unleashed upon the towns. Thousands of rats can be seen running about the towns on this day.
Pleasures day – On this day it is customary to visit all the brothels and ladies of the night in order to indulge in pleasure while also spreading diseases.
  Sects:
Fellowship
The clerics and followers of Garghas seek magics and skills that enable them to corrupt and consume the world around them. Poison and disease are their favorites, though they also understand the arts of healing and protection to best torture other and hide themselves.
  The fellowships of Garghas include the following:
  Masters of Annihilation: The Masters are a rather new fellowship of Garghas began by the high-priest Scathlin Dregos. Rather than simply inflicting a people with certain death, he could hold death at bay for an incredible price. This group followed suit in the dogma they call the Path of Scathlin. Few powers are crazed enough to employ these masters of torture, though some partnerships have been known to arise. They walk openly amongst men; many dying by the sword of Jax’s Paladins, other holy orders, and fearful townsfolk.
  Noxious Sages: The Sages are the largest of Garghas’ fellowship. They follow the ancient teachings of a wise apothecary once called Magreta. This woman concocted the first poisons through the whispers of Garghas. Her tablets now lost to the winds are kept in carefully maintained oral tradition that detail the greatest of poisons and diseases. Her words have become the Path of Magreta. These followers remained hidden in society, awaiting their lord’s commands. But in recent years,the Magreta must hide themselves deeper into society.
  Ten Thousand Pleasures: This strange group is secret even among the most devot of Garghas. The Pleasures lure and tempt people and creatures into their clutches by twisting desire and enticement with poison and bane-filled spirits. Their cults include ceremonies where venomous creatures and people dance under the control of chants and laced incense. They are led by an exclusive group called the Laughing Devils. Whispers amongst the fellowships say the Pleasures reside in the Blood Plains in the Abyss.
  Plague Lords: The Plague Lords, commonly called Rats, is a terrible and strange sect of Garghas that seeks to infest themselves with every contagion possible, every posion conceivable, and share them with the world. Their bodies are husks of pain and torture as diseases eat them alive and poisons burn in their blood. They revel in the gifts Garghas has blessed them with. Through their initiation, performed in old ruins lost, they are suffused with deadly contagions that rip their minds to shreds. Pain becomes bliss. Terror becomes play. And soon, they are loosed on the world to gather corruption and taint to them, natural and magical. Many of the initiates of the Rats are captured followers of Garghas, and sometimes, that are found and tortured until they “turn.” Once turned, they become chittering beings of untold horror.
PlagueBringers. Rogues/assasins. CE. Led by Lorax the Knife
Priests of the Rot. Clerics. CE Led by Shurz the Smell
  Aphorisms and Words of Wisdom:
All things in the world are corrupt. Ours is the study of that sublime essence that manifests as contagions of deadly beauty. We are feared and hated for our loving touch. We covet our touch. And in so coveting, we must keep it close and hidden until the Lord Garghas, the great Poisoner, sends us out to share our revels.
  Noteable Minions or NPCs:
Type
Religious, Pantheon

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