Character Creation
Ruleset: D&D 5th edition
1. Stat generation: Standard Array
2. Pick a background from this list: Player Backgrounds
3. Pick a race: Player Races listed. Please consult with the DM for any special requests.
4. Pick a class
5. Level one characters start with maximum hitpoints and starting equipment from background and class.
6. Create a backstory answering these questions:
I Turned to adventuring because...?
I will fight someone if ...?
My vice/flaw is ...? examples include gambling/ substance abuse, mild phobia/personal tie, romantic relationship
I would die for ...?
I would never want my friends to know about ...?
Homebrew Rules:
- Once a character goes unconscious, they take 1 point of exhaustion.
- Death saves are to be performed in secret behind the screen by the DM.
- Fumbles in combat leave you open so that your enemy can immediately use their reaction to make an attack against you.
- Only official D&D books are allowed. No MtG (Magic the Gathering) crossover books are allowed.
- Prepared spell lists must be provided to the DM at the start of each session.
- No Evil characters without DM approval
- No secret characters (You can have secrets, just not major ones).
- Attuning an item does not tell you what an item does. Identify will not indicate if the item is cursed or not.
- Training costs at level up 150 GP.
- At level up, you can use an inspiration point to choose maximum hit points instead of the weighted average.
- Inspiration cards must be turned in at the end of each session.
Leveling up:
Once you have either been notified that you achieved a milestone or have sufficient experience points to level up, you can do so following these steps:- Deduct the training cost of 150 GP.
- Increase your hit points by the weighted average unless you are using an inspiration point for maximum hit points.
- Adjust your character sheet accordingly based on your class and level.
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