Summerland
A place of unbound nature, of forests, jungles, plains and seas. Both wilderness and beauty reside here, speaking to the animal within all living things.
It is home to the Ever Spring, a pool which leads back to the material plane, transmuting souls into new bodies, rebirthing them anew. The cycle of nature and rebirth never ends in Summerland, with visitors finding their hunting and stalking capabilities greatly enhanced. However, if they slay a beast native to the plane, they may find themselves transformed in to the beast that was slain as a temporary penance.
Advantage on Animal Handling, Perception, Nature and Survival rolls whilst in the Summerland.
When slaying a native beast, a creature must succeed a DC10 Charisma saving throw or polymorph into a beast of the same kind. Each long rest this saving throw is repeated. If failed three times, the transformation is permanent. (Undone only by remove good or evil)
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