Twillin Organization in Jemmora | World Anvil
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Twillin

The kingdom of Twillin resides on an island in the Emerald Sea. A gloomy land of endless fog and drizzling rain, Twillin’s nautical industries are second to none. There are few settlements outside the coastal villages and cities, as none dare venture into the moors and dark forests further inland.

Structure

Twillin was formerly a feudal monarchy, but a mysterious curse befell the royal family and the Rose Gardens. With no sign of the royalty since then, the Twill navy stepped in to ensure day to day operations of the kingdoms continued. Life has improved somewhat under the oversight of Admiral Williston, though he considers his position a thankless job.

Assets

Twillin’s might is built upon its navy and shipping industries. Whether it’s a desire to explore the world or to simply leave the cold, damp island nation, many Twills serve aboard ships.

Demography and Population

Although most folk across Jemmora rarely dare to venture out at night, none exemplify this more than the Twills. Tales of monsters creeping into town from the dark moors and forests are common, and most Twills know someone who was carried off into the night by such creatures.   Warforged are rare in Twillin, but those that do exist tend to live in temporary trade camps outside the walls of cities and towns - having no legal rights, they try not to attract unwanted attention. Unscrupulous individuals tend to kidnap unwary warforged and force them into servitude, according to Twill law.   Aasimar are equally rare, though are welcomed with open arms as emissaries of the gods - particularly Koore. Most aasimar in Twillin are "common" aasimar (use the racial traits in the DMG) or scourge aasimar.

Territories

Sitting off the coast of Dremenot, Twillin is perpetually caught in a mix of the warm tradewinds from the west and cold air from Winterholme to the north. This leads to constant fog and mist, and daily drizzling showers are common. Winters are relatively mild, though Twillin does receive snow in the colder months.

Military

The Twill Navy considers itself second to none, and boasts the best ships available in Jemmora.

Religion

Twill folk are more comfortable with divine magic than arcane or primal magic. Most arcane magic users leave at an early age for Kirinjo to focus their studies, and primal magic users draw their power from nature, which is dangerous in Twillin.   The common folk believe that most arcane magic users who remain in Twillin have some dire purpose, and view them with great suspicion.

Foreign Relations

As a member state of the Five Realms, Twillin is on good terms with Lillinosti, Dremenot, Kirinjo, and Khazdal. It is generally on good terms with the Fespaani Isles and Esperia, on neutral terms with Winterholme, and part of the cold war with Kar'Dorel.

Agriculture & Industry

Twillin is heavily reliant upon its shipbuilding, merchant, and fishing industries. Because of the cool, rainy climate, Twillin's staple crops include cabbage, pumpkin, squash, turnip, and potatoes.

Trade & Transport

Twillin’s might is built upon its navy and shipping industries. Whether it’s a desire to explore the world or to simply leave the cold, damp island nation, many Twills serve aboard ships.
Type
Geopolitical, Kingdom
Capital
Alternative Names
Kingdom of Twillin
Demonym
Twill
Head of State
Government System
Stratocracy
Power Structure
Thalassocracy
Major Imports
Fruit, grains, mineral ores
Legislative Body
The Twill Navy is currently maintaining law & order throughout the kingdom, in the absence of the royal family.
Judicial Body
Although the Navy assumed control in the absence of the Royal Family, the Magistrates still interpret the laws and preside over trials.   LAWS  
  • Arcane magic users in Twillin must acquire a license to practice such magic and are added to a registry.
  •  
  • Warforged, as constructs, are property, not people. They do not enjoy the rights and protections that people do, and are instead governed by property law.
Controlled Territories
Neighboring Nations

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