Underground Movement (Dice Game)
This relatively simple dice game for three or more players is popular and a little controversial at the same time. Played for coin in taverns and market streets, or just for fun among friends it is a game of strategical thinking and diversion.
History
The particular origins of the game aren't entirely clear, first descriptions of its rules dating back to the era of Aman. The ruling Iovana at the time, Davar, was known for his paranoia and belief in conspiracy theories in his last years. At the time the old Avon Julanor was also at the height of its power and influence throughout Ivendarea, and even more mysterious and secretive than the reformed order is today. It is not surprising that a game at the core about secretive underground organizations pitted against each other could have been originally conceived in those days.
Execution
At least two players - although the motto "the more the merrier" applies definitely for this game - sit together on a table. Each player has two cups from an opaque material in front of them, as well as five six-sided dice. With fewer players involved or to make the game last longer, more dice can be given to each player.
The goal of the game is to have all owned dice show the same number of eyes. This is achieved by rolling dice and swapping them with other players.
At the beginning of the game every player rolls their dice, hiding the result by keeping them covered with one of their cups. Should someone already, through immense luck and coincidence, roll five times the same number on this first round, they need to re-roll until they achieve a different result.
For the first round, every player can pick up to three dice they want to pass along to the player sitting to their left. The selected die/dice are hidden under the second cup, all cups passed around in a circle. Moving more than one die at a time is always tied to a risk, as the player can't be sure to receive the right amount of dice back from the next player to complete their own set of five again.
After the dice have changed players, everyone gets the chance re-roll one or several dice, or keep the currently showing eyes. The next round begins with passing on dice to the player on the left. This continues on until the first player has five dice all showing the same side, achieved either by rolling dice or switching them with other players. They win in the instant moment they manage to hold five identical dice, be it:
- As they receive the correct amount of dice showing the correct numbers to complete their set from another player during the movement phase
- As they roll one or more dice to show the needed sides between movement phases
- As they pass on all redundant dice to the next player, leaving themselves with five dice all showing the same side
- Players are not allowed to pass on all dice they own currently, leaving them with an empty cup during the movement phase.
- They are also not allowed to pass on an empty cup.
Components and tools
- Two empty cups from an opaque material per player
- At least five 6-sided dice per player
Participants
Minimum of 3 players, the more the merrier
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