The Ancient Gems in Itril | World Anvil

The Ancient Gems

The Aquamarine

Wondrous Item

Legendary Requires Attunement

The Aquamarine is a small, but incredibly intricate silver necklace with an aquamarine gemstone in the center. The Aquamarine is said to grant incredible luck to whoever wears it, as if the world itself aids them. Over time, its bearers are filled with a sense of wonder and joy about the world around them, and they will seek to spread those feelings to others.

Choice of the Gem: Only those of a good alignment gain the benefits of the Aquamarine. Any being wearing the Aquamarine that is not a good alignment must roll a d10 at the end of each long rest. On a 10, if the wearer is evil, their alignment shifts to neutral and if they are neutral, their alignment shifts to good; otherwise nothing happens. This change is permanent even if they lose the Aquamarine.

Guidance from Evil: The bearer of the Aquamarine is immune to any magical effects that would change their alignment from good or from neutral to evil.

Aura of Kindness: Those near the Aquamarine for more than 10 days must pass a DC 10 constitution check any time they wish to make an evil action. This effect ends after a day spent at least 100 feet from the gem.

Wondrous Luck: The bearer of the Aquamarine is incredibly lucky, which manifests in many ways. Some examples: if they are looking to purchase a specific item, they are likely to find it in the first shop they look in, a storm may pass just as they need to be somewhere, and they are likely to find friends wherever they go.

Miraculous Escape: If something drops you to below zero hit points, instead roll a d10. On a 1, proceed as normal; otherwise, you are saved by an incredibly lucky occurrence.


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