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Ithyllia

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The fertile lands of the central continent of Argos are shared by a few sovereign nations. Humans, Elves and Dwarves have each carved out their own territories together with smaller independent city states. To the south lie the great Ungar wastes, to the west an ocean known as the End, to the east lie the jungles named the Dathmeri wilds and to the north lie the great Dwarven mountains.   To the far south and east lie exotic places unknown to most mainlanders and out from the Argos coastline are the Vaegir Isles. But none ever ask what lies past the Mountains to the north, for this is forbidden land long abandoned.   The Human kings, as any strong ruler would, sought domination over the continent. After defeating the fractured Evles and subjugating them the other sovereign nations like the city-state of Brugge and the trade republic of Farengar fell in line under the Throne.   The people of Argos, regardless of culture or alliance, have one common goal. Once every 100 years or so the people of Argos unite to face the Trails of the gods. From the forbidden lands of the frozen north come forth the hordes of evil to wreak havoc on the lands, and each time the combined strength of its peoples save Argos from this wretched fate and ensure peace and cooperation... for a time.   It has been long since the last trail. Too long according to some and this has allowed humans to break the balance in Argos by subjugating the continent. A sign has been seen that indicates the new trail coming. Some say the gods are angry. Some say this will punish the humans for their actions. Some say this will be the end of time as we know it. ... But few dare say... What if this is not the work of the gods, but a far more evil hand is at work?

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