Fate's puppet no more.
Sever Fate's Threads is an
Astral spell of moderate power that removes any fate or destiny imposed on a person, object, item, or event. Fate's reach is long but subtle, no longer enforced by gods and their divine games. Instead, it is now in the domain of mortals, who can inflict or bestow Fate on allies or victims alike... But without the divine support Fate once enjoyed, it is equally within reach of mortal wizards to sever its threads and deny its pull.
Effect
Sever Fate's Threads is a direct spell that puts its force against whatever power is enforcing the Fate that the wizard wishes to dissolve. The more power has been put into the Fate effect, the more power is required from to sever it. Sever Fate's Thread is at an advantage, as weaving a long-term and far-reaching Fate is a complicated and delicate task, destroying it is far more simple. As such, the spell usually doesn't even require any Astral reagents to power it, but when put against destinies of exceptional power, some mages use them to brute force their way through.
People regularly exposed to Fate being dnied them sometimes become Fateless, immune from Fate's whims.
For some reason I'm just picturing a wizard figuring out what their destiny is, being like 'nyeeeeeeh', and then casting this spell.
That does sound very wizardly, I will agree :D
Creator of Araea, Megacorpolis, and many others.