Kingdom Xupia Organization in Ithea | World Anvil
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Kingdom Xupia

Duchy of Xupia
1 County of Serenia
2 County of Everrock
3 County of Xupia - Capital
4 County of Silverbarrow

Duchy of Shimmerkeep
5 County of Lakegrove
6 County of Shimmerkeep
7 County of Limecliff

More places:
8 Magic Guild of Zeore
9 Magic Guild of Whispering
10 Shadowy Highland
11 Burning Forest
12 Isle of Isolation

Structure

The Kingdom is organized in 2 duchies and 7 counties. The King of Xupia is the Duke of Xupia. The title will be inherited to a Familymeber which is voted by the Counts. Every Time a King dies, or is no longer able to reign, the Counts come together and choose one Member of the royal family as new king. The Word of the King and his council makes the law.

Culture

Most of the common people work on the Grain fields or go fishing. The people are good hearted and open to strangers. If you reach a door, while you are starving, you get supplies for almost one week.

Assets

The Kingdom is not wealthy in Gold or silver but their people are full and satisfied. 
The only real Castle is in the Capital Xupia.

History

Some areas of Xupia are swampland and Norfel did not try to claim it, so over time the free people began to settle here. Over time it was organized as a kingdom. They need a ruler after there where more and more residents. Any attack by Norfel, after the foundation of Xupia, could be defended.

Demography and Population

The Kingdom has round about 68.000 people to live here. They are splittet: Duchy of Xupia 40%, Duchy of Shimmerkeep 60%

Military

The Army of Xupia counts 1500 men. Most of them are Bowman and spearmen. There are no Riders in the Army except for a dozen of Knights

Religion

They believe in the God of Men and the rules he gave. Such as don't Kill without reason. Don't steal and don't bring back to life what is dead for a long time.

Agriculture & Industry

In the mid and the east of Xupia there are large plains, with a high number of grain fields and orchards. The west and northwest of Xupia is a large swamp. There are some good trees for magicstaffs and wands.   The water in the south and the east are full of fish.

Education

20% of the residents can read and write.

Grain, Mud and Fish is everything for us

Founding Date
-750
Type
Geopolitical, Kingdom
Alternative Names
Swamp Kingdom
Demonym
Xuper
Government System
Monarchy, Absolute
Power Structure
Feudal state
Currency
1 Goldaer -> 20 Silverfish -> 99 Coppermuds
Major Exports
Magicwood Grain Fruits
Major Imports
Steel Coal
Legislative Body
The Laws are made by the King and his council.
Judicial Body
Every town can name their Elder and they jugde after the Laws of the Kingdom
Executive Body
Every Town has a Townguard to make it a save place.
Neighboring Nations
Related Species

friendly and trade

trade pact

truce, trade


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