Champions of the Divine
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Whilst the universe's many deities have near-boundless powers, there are still actions each must not take, limits that they must never cross. As decided through ancient divine law, one of these limits regards their power over the mortal realm. To prevent full-scale divine war between opposing deities, a threat that could easily result in the death of multiple gods and trillions of mortals, direct deific intervention in the mortal realms is strictly forbidden. It is only through the creation of viable alternatives that this law is upheld by all. Whilst deities cannot risk angering one another to the point of direct assaults, the use of their faithful as chess-pieces has long been considered an acceptable manner of continuing arguments, and many mortal religious crusades have been spurred by the whispers of their divine patrons. Another alternative available is to use a proxy to carry out their will. Each deity often also employs a herald and multiple servitors for this purpose. These are powerful outsiders that may act on direct behalf of their lord, usually sent as messengers or as aid in times of great need. Their use is incredibly rare, as they require express permission to act, and are still bound by many divine laws - even if they are agents of chaos Deities may also choose to manifest, but this is incredibly dangerous. Direct manifestation risks breaking the covenants each deity holds, and manifestations only hold a fragment of each deity's power. As such, this allows them to be defeated. Whilst the defeat has little effect on a true god, the impact on their faithful cannot be measured.
Champions of Sarenrae & Brigh by Hanhula