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Isolone

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Isolone is a magical world stranded from all others, powerful sorcery divine patronas and deadly monsters fill the world and make it unique.   Isolone is a rich world where farms prosper and many species live in some semblance of harmony and yet there are still curses and calamities waiting to strike at every turn. Farmers have to deal with goblin raids as if they were a daily occurrence and on a greater scale one of the eight great patronas are believed to be dead.   Adventurers are a unique breed of humanoid that doesn't find ease settling down. Whether they fight for good or evil the only thing that will stop them is death itself. They live to make a change and change lives because of them.   Everwell is a small town in the kingdom of Auroris where traders come and go and many races find themselves in one place. Adventurers are always in demand in this town as traders are always targeted by monsters and looted and killed in the process.   The campaign that the players play begins with a twist. In a stunning move pulled by the patrona that was long thought to be dead, all of the adventurers in Isolone disappear all at once, throwing magic for a loop and containing all of their power in four terrible artifacts hidden in an unknown location in the multiverse. The players begin with no class features and are thrown into a world on the brink of anarchy as a society without adventurers begins to shut down

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Campaigns

gift of the Bloodline

Dungeons & Dragons 5e

chosen ones ascend to godhood and challenge the rulers of the far realm