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Battles

Battle Types

While not judged by staff, these battles must still follow the rules of not god-modding or powerplaying unless permission is granted.   Battles can have physical attacks, magical, and both if one is able to.  

Player's Decision

The outcome of wins, loses, or even ties is up to the players along with agreements in the OOC area of their post. Death battles can be done this way as well. Any god-modding or powerplaying must've been stated to be allowed in the intros so that the battles can go quicker if the player so chooses.  

Dice Rolls

For those who want to try against RNG, a dice is rolled. Dice Bonuses will only come into affect here based upon the character's past experience/training for physical and magical battles.  

Training

Can be player decided or have dices, and must be a completed thread with at least 7 posts total by the trainer and your character.  

Dice - Health Points

In dice rolls, those with more experience will have better luck taking these life points down vs someone with little experience. This is to keep it realistic as possible.
Battle Experience HP
None 20
Trainee (1-3 years total) 30
Beginner (4-6 years total) 40
Intermediate (7-9 years total) 60
Advanced (10-12 years total) 80
Master (13+ years total) 100

Dice - Accuracy

Accuracy is determined how many years your character has to see if they land a hit or not. There are many scenarios to showcase who can land a successful who they're going up against.   Reads from the left to right.
VS None Trainee Beginner Intermediate Advanced Master
None 100% 80% 50% 20% 10% 5%
Trainee 100% 90% 80% 50% 20% 10%
Beginner 100% 100% 90% 80% 50% 20%
Intermediate 100% 100% 100% 90% 80% 50%
Advanced 100% 100% 100% 100% 90% 80%
Master 100% 100% 100% 100% 100% 90%
To determine, we roll a d100 one time and based on the spectrum, we figure out what number we need.   Some scenarios to get a better an idea
  • One with no experiences tries to battle a master leveled character, they need to roll number below 5 to hit.
  • If an Advanced tried to attack a Master, they will need to get a number higher than 80 to hit.
  • If an Intermediate tried to attack a master, they will need to get the number 50 to hit.
  • If an Beginner tried to attack a master, they will need to get a number below 20 to hit.

Dice - Bonuses

When your character joins the site, their past experiences and current level of battling will be taken into account.   Those who have x amount years of experience in battling + trained/higher level will be granted additional points to be added for when dice battles are initiated. This is decided upon the player itself and will be handled by the admin when approval is made.   These do not affect battles that were decided upon who wins in advancement. These also are not added onto accuracy checks.
Battle Experience Number to add upon dice roll
None 0
Trainee (1-3 years total) 2
Beginner (4-6 years total) 4
Intermediate (7-9 years total) 6
Advanced (10-12 years total) 8
Master (13+ years total) 10

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