Sentinel City in Isles of Andravii | World Anvil
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Sentinel City

by Axe
The Andravii Isles as a whole, is trapped in a time bubble holding an old era hostage by refusing to let it update to a modern setting. At present time, the Andravii Isles harbour dark relics, modern treasues along with historical friends and foes.   There is a distinct feeling of magic, light and dark, with influences of the [somewhat downtrodden] religion and traditions of the Hyborian Age. There are rules, few and far between, but it is enough to keep order. With a super imposed map on top of the geographical setting, the mysteries of the 'otherworlds' lived comfortably, in secrecy and yet in plain sight.   At a glance from the naked eye, the Andravii Isles are truly impressive yet ... cut off from the outside world it shares a planet with. From the beginning of time, The Isles of Andravii and several other places like it, served as a nucleus of the supernatural and paranormal life forms, cohabiting and vying for real estate alongside the rest of the race-lines.   The Andravii existed here for a time before time and they built in a rag-tag style of adventurous destinations, warring grounds and Temples. They thrive on trade and rely on the skills of other Exiles to push the world forward, grow and prosper. Establishing the Sentinel City was no small feat.   For eons, the Mythical, Religious and Sering entities lived side-by-side under the strictly managed rules of an Andravii council. The committee consisted of a member from each race/faction/clan/ religion and is considered impartial in their decree; serving only the greater interest of preserving the stomping grounds of the inhabitants they represented. The Council itself responsible for the overall upkeep and maintenance of Sentinel City.   It all unraveled over time, when feuds among the races escalated to unmeasurable proportions. Some races vanished off the face of the Earth in the most literal sense, while others vied for a foothold and banded together to overthrow the council.   A war – The Immortal’s War of Ages six hundred [600] years ago, nearly wiped all possibility of co-existence and prosperity from the Andravii Isles.   Disgusted, the Andravii watched their appointed council fall, and the structure of their world crumble. Chaos ensued and the life of the planet as a whole, not just the preservered 'bubble', was at risk. Therefore, they intervened. Not only did they intervene, they punished those responsible for the downward spiral of their mutual 'playground' and reminded the various races of their responsibility towards preservation of cultures, religion, history.   It would not have been a fair solution if redemption was not available to everyone affected, thus an agreement to - permanently - restore the existing cultures and races, was forged. Strict conditions are applied by the Andravii through a contractual agreement with the Chiefs, Councils and Leaders of the past and present. The bracelet of Chance were given to those who deserved it no matter their previous tresspasses - Remove this bracelet and your previous 'guilty judgement' leads to execution without fail. The 'bubble' became re-inforced with a invisible wall which lead to the same fate. Nobody is exempt, not even the Andravii themselves.   After they adhered to the immediate clause of the designed plan, these personifications followed the pattern as any other in the realm, and continued their lives by constantly facilitating the rest of the contract but doing so side-by-side with the people of the land.   The Constract, roughly transcribed and interpreted over the years by various trusted and gifted oracles of their times, passed down through generations and the conditions are monitored for fulfillment for well over six hundred years.   Sentinel City became the final frontier; the last destination where human and otherworld entities can drift back and forth without fear of war or further retribution among the races. Three direct personifications of the Goddesses and Gods, took up their place to execute the laid out plan to administer the punishments and restore temporary order until the new generation of new ruling bodies are appointed.   The City itself has no sign to say ‘Welcome to Sentinel City’ as its existence passes down through word of mouth or a complete accidental discovery. The most impressive building is the Sentinel City Tavern and Inn. Neighboring the marvelous building to the right is the Alchemist's Building filled with Magic, Medicine and Mayhem. On the left of the pub, is the Garden of Life where Citizens gather to meditate and find tranquility. Directly below the Upper level, is a large 'bath house' and a sign which reads: “Cathouse”. Smaller buildings line the center of the City where shops with names such as Blacksmith, Tanner, Weaver (and others), group together the economy-vein of the world you find yourself in. At the foot-end of the City, a Farmer's Market facilitates the needs of produce, animal stock-trades and the ever growing need of Wildlife trainers. Stalls litter the build with merchants ready to trade, sell and otherwise supply materials to further your own skillset.   Camps litter the countryside; some grouped together and others desrt-like Cities in their own right. Clan halls spring up regularly and new arrivals add their own skills, flair and living space to the map.   But the heart of this world, lies within Sentinel City in the Secret Tombs [Tower of Tombs] containing the writtens scrolls of Andravii's history, present lives and future goals. The City itself is a hub of activity, family, friends and perhaps even mischief - but it remains neutral ground where everyone is welcomed ... Until they make themselves unwelcome.   The Citizens, professionals and general public are an intricate part of this City.   The Andravii are always present, now living among the various folk and making sure that affairs of the Isles remains balanced. Should you discover the identity of the Andravii, you best keep your eyes down and your guard up for you never know why you were chosen to be truly seen, as you thus see them.

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