The Wondrous Order Organization in Isle of Melas | World Anvil
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The Wondrous Order

Written by bwallace

The Wondrous Order is a mages guild comprised of magic-using humanoids from throughout Kryla and the Wildlands. It was originally created as a training and research center for experienced mages to train younger ones, as well as explore the secrets of magic, but over time became a political organization committed to ruling many of the various cities and countries of Melas.

40 years prior to present time, the Wondrous Order began a systematic campaign to undermine the authority and legitimacy of the religious order of The Triad Pantheon. They utilized a network of spies, traitors, soldiers-for-hire and other underlings to infiltrate the clerical orders, stir up public resentment to the Pantheon's rule over a number of cities, and ignite a rebellion against their legitimacy and authority. This takeover culminated in a week-long simultaneous uprising, coordinated by the Order from the Inferness Citadel deep in the ______ Woods. It succeeded in removing each religious order of the Pantheon from their places of power and influence and causing their clerics to flee underground. This week-long uprising is commonly known as The Elemental Sundering, although that phrase has been used to refer to the entire operation by those that know more of the background.

Structure

The Wondrous Order is led by the Mages Council, a select group of three Archmages that oversee all affairs of the Organization. Each mage is tasked with individual responsibilities:
  1. Daskamage - Training and apprentice education
  2. Erevnamage - Research and development
  3. Vivlamage - Arcane Collections and appropriation
One of the three is chosen at random to chair each meeting of the Mages Council. The members of the Council are installed for life, and at the death of one of their number, a successor is chosen from the entire body of the Order.

There is a subgroup of 10 vice-archmages, called Pourmages, that work for each of the three members of the Mages Council. They oversee directly the actual workings of the Citadel.

The ten Pourmage responsibilities are:
  1. Faculty (Daskamage)
  2. Students (Daskamage)
  3. Curriculum (Daskamage)
  4. Spell Components (Erevnamage)
  5. Safety (Erevnamage)
  6. Citadel Supplies (Erevnamage)
  7. Documents (Vivlamage)
  8. Magical Items (Vivlamage)
  9. Finances (Vivlamage)
  10. Citadel Security

Culture

The Wondrous Order began as a benevolent group of magic-using members whose only true goal was learning more about magic and passing that knowledge on to their successors. There are still a large number of their membership who are unaware of their Order's true nature, having turned a blind eye to changes that occurred over time. Many of the rank and file are content to continue their research and experimentation deep in the woods at Inferness, caring little and paying less attention to the political affairs of the world around them.

Public Agenda

Not many in the public have ever heard of the Wondrous Order, as they work only through puppet groups and individuals to secure control and rule of their cities. Those that have heard of it only know of a vague, mysterious but fascinating place that teaches people great magic. They may have had relatives or friends train there. From time to time, when it does make itself known to the public it is to perform some altruistic, community assistance such as freeing a village from the attack of a monster or providing help during a famine or flood. Other times Order members have been known to help a settlement find lost children, or provide a magical trinket to ward off the undead.

In the best times, they worked side by side with the clerics of the Triad Pantheon, helping the people and keeping order. Dark changes in leadership either went undetected by the clerics or were willfully ignored due to the good works being done, until the religious organizations were suddenly reviled and cast from power, and their adherents shunned, pursued or killed.

Assets

The Wondrous Order's greatest material asset is the Citadel of Inferness, a great stronghold containing all the mages treasures and magical collections.

Magic is Wonderful

Type
Guild, Mages
Subsidiary Organizations
Location
Controlled Territories

This article has no secrets.

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