The Peninsula Geographic Location in Isgáry | World Anvil
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The Peninsula

Isgáry is a massive peninsula, streaching 900 leauges from its southern board to the northern cliffs and 600 leauges from its west to east coast, not counting the isles surrounding the landmass.
Its southern boarder is the only one to cut across land and a mountain range known as the Worm Peaks tracks the entire boarder.

Geography

The Salts

  To the east, a chain if islands known as The Salts huddle against the battering winds and waves.
The Salt Reavers call the islands home, from which they launch their raiding ships. Settlements all along the eastern coast pay their Salt Tax or suffer the axe.

  The Salts is made up for 3 main islands and a number of smaller isles.

The Bristle Lands

A strange geographical region home to the self proclaimed Nobel Houses of the Bristles. Here those without a place or hope and yet long for greatness come when no other option is left to them. Here Houses are forged, go to war and collapse in on themselves only to reemerge at a later date under a new banner. Such is the mentality of its people. No matter the set back, the people of the Bristle can only be put down but never kept down.   The region is dominated by rocky hills encircled by ancient woodlands and dried river formations that baffle the sages. The people are hardy which is just as well for not only must the battle the lands and the creatures that call it home, but also against rival houses and the Salt Reavers, ever eager for an easy prise. Despite the proliferance of inter house rivalry, a Council resides over the region with representation from every house. Blood Binds of neutrality ensure that representatives from each house are immune to the rivalry. Any who break with this binding suffer greatly as the other houses, after careful investigation into the matter, desend on the wrong doers. None who have corssed the Blood Binds have ever rised again.

The Boiling Reef

Between Isgáry and The North, lies the Boiling Reef. Here the waters twist and writhe as if storms rages endlessly. Even when the waters are relatively calm, they play host to a sprawling coral reef that has seen the end of many a trade ship, whos sunken bones simply add to the mass of dangers facing those attempting to cross.
  There are some passages through the area. While none would call them safe, the potential pay out crossing with a fully loaded cargo hold keeps many captains pushing for just one more crossing.

Merchants Sea

The North

The South

The Worm Peaks

The mountain range that seperates Isgáry and The South, named for the Frost Wyrms that once littered their snowy peaks.
The peaks themselves are impassible, save for a few routs across their snowy tops. But frequent avalanches, poorly kept roads and hungry wildlife make these a poor choice for those wishing to travel. Instead, a network of tunnels have been carved out by the old inhabitants that allow relatively quick and somewhat safer passage. The paths squirm their way through the mountain. Crisscrossing, doubling back and generally befuddling those that use them.

  Stories are told throughout both kingdoms and beyond about the things that can be found within these tunnels. Glittering walls of crystals that have never seen the light of day. Vast streams of mercury flowing like the very blood of the mountain leaking from some gargantuan wound. Caverns that stretch on into the infinite darkness of the mountains depths. Whispered echos that foretell the future or carry one last message from a long lost love. All and more can be found deep within.

Coast of the Five Races (monster races)

Traders Bays

Maps

  • Isgáry
    The Isary Paninsula including the boarders of The South, The North and Far East.

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